Research map / Reinforcement learning / Visual and representation RL
Goal Misgeneralization in Deep Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Train with randomly placed coins in 2% of levels (ablation) | PPO agent on CoinRun · CoinRun with randomized coin positions at test time | correct goal generalization | Helped |
| Increase the fraction of training levels with randomly placed coins (ablation) | PPO agent on CoinRun · CoinRun with randomized coin positions at test time | goal misgeneralization frequency | Helped |
| Increase the size of the region in which training goals can appear (ablation) | PPO agent on Maze · Maze with fully randomized goals at validation | validation performance | Helped |
| Train to reach a fixed goal location rather than varying goal locations | PPO agent on Maze · Maze with randomly located cheese at test time | correct goal generalization | Hurt |
| Train on a yellow line, leaving color and shape cues ambiguous at test time | PPO agent on Maze II · Yellow gem versus red line | frequency choosing yellow gem: 89% | Mixed |
| Train with many chests and relatively few keys, then test with many keys and few chests | PPO agent on Keys and Chests · Keys and Chests, many-keys test distribution | time-discounted return | Hurt |
| Use a permeable end wall at test time | PPO actor on CoinRun · CoinRun, permeable end wall | frequency passing through wall: 100% | Helped |
| Evaluate the critic with the coin present versus absent | PPO critic on CoinRun · CoinRun | critic value sensitivity to coin presence | No clear effect |
| Use actor-and-device mixture likelihoods to classify trajectories | Agent/device formalism · Gridworld | distinguishing goal misgeneralization from capability failure | Helped |
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