Research map / Reinforcement learning / Visual and representation RL
Goal-Conditioned Generators of Deep Policies
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Ask for a return 20 above the best return seen so far instead of asking for the current best (ablation) | GoGePo · MuJoCo continuous-control tasks | return | Helped |
| Use the current best return as the command rather than adding a drive parameter of 20 (ablation) | GoGePo · MuJoCo continuous-control tasks | return | No clear effect |
| Scale generator outputs by 2/√n to bring policy weights closer to default initialization (ablation) | GoGePo · Swimmer-v3 | return | Helped |
| Scale generator outputs by 2/√n to bring policy weights closer to default initialization (ablation) | GoGePo · Hopper-v3 | return | Mixed |
| Sample replay-buffer policies with recency-weighted probabilities instead of uniformly (ablation) | GoGePo · Hopper-v3 | return | Helped |
| Use importance-sampling-based command selection instead of the simple command strategy (ablation) | GoGePo · MuJoCo continuous-control tasks | return | No clear effect |
Closest papers by meaning
- Learn Goal-Conditioned Policy with Intrinsic Motivation for Deep Reinforcement Learning (AAAI 2022 · similarity 0.89)
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- GFlowNet Training by Policy Gradients (ICML 2024 · similarity 0.87)
- Learning Goal-Conditioned Representations for Language Reward Models (NeurIPS 2024 · similarity 0.86)
- PcLast: Discovering Plannable Continuous Latent States (ICML 2024 · similarity 0.86)
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