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Horizon Generalization in Reinforcement Learning
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Formalizes horizon generalization and planning invariance in goal-conditioned RL, proves quasimetric policies exhibit both, and runs tabular and high-dimensional experiments (ant, AntMaze, humanoid) comparing CRL, SAC, and quasimetric architectures.
Problem
Goal-conditioned RL policies trained only on nearby goals often fail on distant goals; the paper asks whether policies can generalize over the horizon from short to long start-goal pairs without changing dynamics or observations.
Approach
Shows that horizon generalization is tied to invariance to planning: a quasimetric policy that is optimal on nearby pairs is, by induction over doubling radii and the triangle inequality, optimal everywhere, and measures this via a horizon generalization parameter eta and planning-invariance ratios.
Key results
- In the Ant environment, CMD-1 architecture achieves eta approximately 0.8, well above the critical value 0.5 needed for unbounded reach, while L2-distance architectures reach about 0.5.
- A metric regression with quasimetric (path relaxation) policy achieves near-perfect horizon generalization in the tabular maze.
- Horizon generalization parameter eta correlates well with planning-invariance measures across CRL variants and architectures; the random policy is planning-invariant but fails to generalize.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use CMD-1 with its quasimetric architecture instead of CRL with a standard architecture | Goal-conditioned RL · Function approximation horizon generalization | horizon generalization parameter η: η ≈ 0.8 | Helped |
| Use an L2-distance architecture instead of an MLP architecture | Contrastive RL · Function approximation horizon generalization | horizon generalization parameter η: η≈ 0.5 | Helped |
| Use a quasimetric architecture (CMD-1) instead of a standard architecture (CRL) | Goal-conditioned RL · AntMaze and Humanoid | horizon generalization parameter η | Helped |
| Use the L2-distance architecture instead of the MLP architecture | Contrastive RL · Bellman error experiment | Bellman loss | Helped |
| Apply path relaxation to the empirical hitting-time distances | Metric regression policy · Tabular navigation task | horizon generalization | Helped |
| Use a random policy instead of a goal-directed policy | Goal-conditioned navigation · Function approximation horizon generalization | horizon generalization | Hurt |
Surprising findings
- A random policy is perfectly planning invariant yet shows poor horizon generalization, because the base case of succeeding on nearby goals fails.
- Lower Bellman error is observed for the architecture with stronger horizon generalization, even though neither method is trained with a Bellman loss.
Limitations
- Horizon generalization is assumed to hold everywhere as a binary base case; practical algorithms achieve it only on a spectrum.
- Experiments are on simulated navigation and locomotion tasks; no results for robotic manipulation or language agents.
- No algorithm achieves perfect horizon generalization in high-dimensional settings.
Experimental setup
Datasets: simulated didactic maze enlarged Ant quadruped environment AntMaze Humanoid
Benchmarks: didactic tabular maze enlarged Ant navigation AntMaze Humanoid
Metrics: success rate stratified by distance horizon generalization parameter eta planning invariance ratio (success with vs without planning) Bellman error
Baselines: CRL SAC CMD-1 metric regression random policy
Builds on: contrastive RL metric residual network contrastive metric distillation successor distance
Closest papers by meaning
- DSAP: Enhancing Generalization in Goal-Conditioned Reinforcement Learning (AAAI 2026 · similarity 0.90)
- On Generalization Across Environments In Multi-Objective Reinforcement Learning (ICLR 2025 · similarity 0.89)
- Flattening Hierarchies with Policy Bootstrapping (NeurIPS 2025 · similarity 0.88)
- Closing the Gap between TD Learning and Supervised Learning - A Generalisation Point of View. (ICLR 2024 · similarity 0.87)
- Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning (NeurIPS 2026 · similarity 0.87)
- Unifying Goal-Conditioned RL and Unsupervised Skill Learning via Control-Maximization (NeurIPS 2026 · similarity 0.87)
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