Research map / Reinforcement learning / Policy gradient and actor-critic
A Natural Actor-Critic Framework for Zero-Sum Markov Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use natural actor-critic (softmax/KL update) with FoRB stage 1 and NPG stage 2 instead of Euclidean projected PG, under Assumption 2.1 and 3.3 | two-player zero-sum Markov games (tabular) · theoretical sample complexity | sample complexity to epsilon-Nash | Helped |
| Add ζ-greedy exploration and drop the uniform policy lower bound (Assumption 3.3) | Reflected NAC · theoretical sample complexity | sample complexity to epsilon-Nash: ϵ^-4 instead of ϵ^-2 | Hurt |
| Use fresh TD(0) value estimates at every inner iteration of stage 1 rather than reusing a stage-2 estimate | Reflected NAC stage 1 · theoretical analysis | bias bound on value estimate | Helped |
| Numerical: Reflected NAC vs OGDA and REINFORCE on bandits and Alesia | Reflected NAC · 100-arm bandit and Alesia (L=3, C=6) | convergence speed (probability of optimal action / suboptimality gap) | Helped |
Closest papers by meaning
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