Research map / Reinforcement learning / Visual and representation RL
TeachMyAgent: a Benchmark for Automatic Curriculum Learning in Deep RL
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use ALP-GMM or Covar-GMM without expert knowledge rather than relying on expert-informed curriculum methods | Stump Tracks challenge experiments · Stump Tracks | percentage of mastered test tasks | Mixed |
| provide an initial easy-task distribution to ADR | ADR · Stump Tracks challenges | percentage of mastered test tasks | Helped |
| provide an initial easy-task distribution to GoalGAN | GoalGAN · Stump Tracks challenges | percentage of mastered test tasks | Helped |
| use ADR on a rugged difficulty landscape | ADR · Stump Tracks, rugged difficulty | percentage of mastered test tasks | Hurt |
| use GoalGAN with a forgetting student | GoalGAN · Stump Tracks, forgetting student | percentage of mastered test tasks | Hurt |
| use SPDL when evaluation tasks are uniformly sampled over the task space | SPDL · Stump Tracks challenge experiments | percentage of mastered test tasks: 11/15 experiments | Hurt |
| use a Gaussian target distribution rather than a target matching the evaluation distribution | SPDL · Stump Tracks | percentage of mastered test tasks | Hurt |
| use ADR with a randomly selected initial task distribution in a rugged task space | ADR · Parkour | percentage of mastered test tasks | Hurt |
| use GoalGAN instead of expert-knowledge-free teachers | GoalGAN · Parkour | percentage of mastered test tasks | No clear effect |
| use SPDL or Setter-Solver | SPDL and Setter-Solver · Parkour | percentage of mastered test tasks | No clear effect |
| train with the climbing morphology rather than an easier-to-learn morphology | All teachers · Parkour, climbing morphology | percentage of mastered test tasks: at most 1% | Hurt |
Closest papers by meaning
- PORTAL: Automatic Curricula Generation for Multiagent Reinforcement Learning (AAAI 2024 · similarity 0.90)
- Unsupervised Training Sequence Design: Efficient and Generalizable Agent Training (AAAI 2024 · similarity 0.88)
- Online Reinforcement Learning-Based Pedagogical Planning for Narrative-Centered Learning Environments (AAAI 2024 · similarity 0.88)
- Curriculum Design for Trajectory-Constrained Agent: Compressing Chain-of-Thought Tokens in LLMs (NeurIPS 2025 · similarity 0.87)
- Learning Progress Driven Multi-Agent Curriculum (ICML 2025 · similarity 0.87)
- Diffusion-based Curriculum Reinforcement Learning (NeurIPS 2024 · similarity 0.87)
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