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Online Reinforcement Learning-Based Pedagogical Planning for Narrative-Centered Learning Environments
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Proposes INSIGHT, an online RL framework (simulator, rule-based simulated student, double-DQN planner) for pedagogical planning in a CRYSTAL ISLAND-based narrative learning testbed, showing online DQN beats offline DQN/BCQ/CQL trained on synthetic data.
Problem
RL-based pedagogical planning in narrative-centered learning environments suffers from scarce training data and relies on offline RL, which cannot explore or evaluate on demand and yields suboptimal policies.
Approach
Couple a deterministic narrative learning environment simulator and a rule-based simulated student with an online double-DQN planner that gets immediate rewards from in-game score, enabling on-demand synthetic data generation, exploration, and direct policy evaluation instead of OPE.
Key results
- Online double DQN reaches mean reward 636 (SD=72), near the hand-designed optimal policy (696), converging after about 150,000 steps.
- Best offline results with 5,000 episodes: offline DQN 498 (SD=53), offline BCQ 510 (SD=51), offline CQL 444 (SD=96), all below online DQN.
- With only 100 offline episodes, offline DQN achieves mean reward 150, offline BCQ 139, and offline CQL 87.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use online DQN instead of offline DQN trained with 5,000 episodes | INSIGHT pedagogical planner · CRYSTAL ISLAND testbed, simulated evaluation | mean reward: 498 (SD=53) -> 636 (SD=72) | Helped |
| Use online DQN instead of offline BCQ trained with 5,000 episodes | INSIGHT pedagogical planner · CRYSTAL ISLAND testbed, simulated evaluation | mean reward: 510 (SD=51) -> 636 (SD=72) | Helped |
| Use online DQN instead of offline CQL trained with 5,000 episodes | INSIGHT pedagogical planner · CRYSTAL ISLAND testbed, simulated evaluation | mean reward: 444 (SD=96) -> 636 (SD=72) | Helped |
| Increase offline DQN training data from 100 to 500 episodes | Offline DQN · CRYSTAL ISLAND testbed, simulated evaluation | mean reward: 150 (SD=109) -> 392 (SD=116) | Helped |
| Increase offline DQN training data from 500 to 5,000 episodes | Offline DQN · CRYSTAL ISLAND testbed, simulated evaluation | mean reward: 392 (SD=116) -> 498 (SD=53) | Helped |
| Increase offline BCQ training data from 100 to 500 episodes | Offline BCQ · CRYSTAL ISLAND testbed, simulated evaluation | mean reward: 139 (SD=142) -> 373 (SD=127) | Helped |
| Increase offline BCQ training data from 500 to 5,000 episodes | Offline BCQ · CRYSTAL ISLAND testbed, simulated evaluation | mean reward: 373 (SD=127) -> 510 (SD=51) | Helped |
| Increase offline CQL training data from 100 to 1,000 episodes | Offline CQL · CRYSTAL ISLAND testbed, simulated evaluation | mean reward: 87 (SD=118) -> 405 (SD=62) | Helped |
| Increase offline CQL training data from 1,000 to 5,000 episodes | Offline CQL · CRYSTAL ISLAND testbed, simulated evaluation | mean reward: 405 (SD=62) -> 444 (SD=96) | Helped |
Surprising findings
- Offline BCQ with 5,000 episodes slightly exceeded offline DQN, and offline DQN matched CQL and BCQ at large data sizes, suggesting extrapolation error matters less with enough data.
Limitations
- Rule-based simulated student may not reflect real human behavior.
- Simulator abstracts low-level game mechanics, possibly with unexpected effects.
- In-game score rewards have not been validated for predicting learning in classroom deployment with a run-time RL planner.
Experimental setup
Datasets: synthetic data generated by rule-based simulated student in INSIGHT simulator
Benchmarks: INSIGHT simulator (CRYSTAL ISLAND-based testbed)
Metrics: mean total reward per student convergence steps standard deviation across 10 seeds
Baselines: offline DQN offline BCQ offline CQL hand-designed optimal policy random policy always alter policy always do not alter policy
Builds on: double DQN CRYSTAL ISLAND d3rlpy BCQ CQL
Closest papers by meaning
- Get a Head Start: On-Demand Pedagogical Policy Selection in Intelligent Tutoring (AAAI 2024 · similarity 0.86)
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- Procedural Memory Distillation: Online Reflection for Self-Improving Language Models (NeurIPS 2026 · similarity 0.86)
- Reinforcement Learning Teachers of Test Time Scaling (NeurIPS 2025 · similarity 0.86)
- RLP: Reinforcement as a Pretraining Objective (ICLR 2026 · similarity 0.85)
- Diffusion-based Curriculum Reinforcement Learning (NeurIPS 2024 · similarity 0.85)
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