Research map / Reinforcement learning / Imitation learning
Interactive Learning from Activity Description
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| train with activity descriptions instead of scalar rewards | ADEL versus the best REINFORCE baseline · Vision-language navigation | test success rate (%): +9.8% | Helped |
| train with activity descriptions instead of scalar rewards | ADEL versus REINFORCE · Word modification | test success rate (%): +88.1% | Helped |
| use activity descriptions rather than demonstrations | ADEL versus DAgger · Vision-language navigation | test success rate (%): 32.0 ± 1.63 -> 31.9 ± 0.76 | Hurt |
| use activity descriptions rather than demonstrations | ADEL versus DAgger · Word modification | test success rate (%): 93.0 ± 0.37 -> 89.0 ± 1.30 | Hurt |
| remove approximate marginal from execution sampling (ablation) | ADEL · Vision-language navigation | validation success rate (%): ~0.0 -> 32.0 | Helped |
| remove approximate marginal from execution sampling (ablation) | ADEL · Word modification | validation success rate (%): ~0.2 -> 88.0 | Helped |
| use only the approximate marginal for execution sampling (ablation) | ADEL · Vision-language navigation | validation success rate (%): 29.4 -> 32.0 | Hurt |
| use only the approximate marginal for execution sampling (ablation) | ADEL · Word modification | validation success rate (%): 55.7 -> 88.0 | Hurt |
| mix the approximate marginal with the agent-estimated conditional (ablation) | ADEL · Vision-language navigation | validation success rate (%): 29.4 -> 32.0 | Helped |
| mix the approximate marginal with the agent-estimated conditional (ablation) | ADEL · Word modification | validation success rate (%): 55.7 -> 88.0 | Helped |
Closest papers by meaning
- Agnostic Interactive Imitation Learning: New Theory and Practical Algorithms (ICML 2024 · similarity 0.88)
- When Does Interaction Help? Representational Tradeoffs in Value-Based Imitation Learning (NeurIPS 2026 · similarity 0.87)
- Interactive and Hybrid Imitation Learning: Provably Beating Behavior Cloning (NeurIPS 2025 · similarity 0.87)
- Imitation Learning from Observation with Automatic Discount Scheduling (ICLR 2024 · similarity 0.86)
- Provable Interactive Learning with Hindsight Instruction Feedback (ICML 2024 · similarity 0.86)
- Robot-Gated Interactive Imitation Learning with Adaptive Intervention Mechanism (ICML 2025 · similarity 0.86)
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