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Provable Interactive Learning with Hindsight Instruction Feedback

ICML 2024 · Bandits and online learning › Online convex optimization and games · approach: Online decision-making with feedback structure · 0 citations (OpenAlex)

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Studies interactive learning from hindsight instruction labels (teacher describes the agent's response with an instruction), proves a sqrt(|Y|T)-type lower bound in general, and gives the LORIL algorithm with sqrt(T) regret under a low-rank teacher model.

Problem

Interactive learning where an agent generates a response to an instruction and context, but receives only hindsight instruction labels from a teacher rather than expert responses or rewards; the goal is provable regret guarantees.

Approach

Model the teacher's instruction distribution as a low-rank decomposition P(x|y,s)=f*(x)^T g*(y,s) and apply optimism with an elliptic bonus over responses, using MLE for the instruction-side features, to obtain regret that scales with the intrinsic rank d and sqrt(T) rather than the response-space size.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use LORIL instead of the next-best baselineSynthetic task · Synthetic taskcumulative regret: 12.3% smallerHelped
Add exploration compared with the greedy baselineSynthetic task · Synthetic taskcumulative regretHelped
Use elliptic-bonus exploration instead of epsilon-greedy explorationSynthetic task · Synthetic taskcumulative regretHelped
Use LORIL instead of the next-best baselineImage selection task · Image selection taskregret: 4.8% less regretHelped

Limitations

Experimental setup

Datasets: synthetic low-rank teacher matrices template-generated instructions over rendered object images

Benchmarks: synthetic low-rank teacher task image selection task with template instructions

Metrics: cumulative regret

Baselines: Random epsilon-Greedy Greedy

Builds on: LinUCB elliptic bonus low-rank bandits hindsight experience replay

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