Research map / Reinforcement learning / Visual and representation RL
Decoupling Exploration and Exploitation for Meta-Reinforcement Learning without Sacrifices
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Decouple exploitation learning from exploration using problem-ID encodings, then train exploration to recover task-relevant information | Meta-RL on the distracting bus, map, cooking, and 3D visual navigation benchmarks · Didactic benchmarks and sparse-reward 3D visual navigation | returns: +90% returns | Helped |
| Remove the information bottleneck (ablation) | Dream · Distracting bus | returns | Hurt |
| Remove the information bottleneck (ablation) | Dream · Map and cooking | returns | No clear effect |
| Set the information bottleneck weight to 3 (ablation) | Dream · Distracting bus, map, cooking, and 3D visual navigation | returns | Hurt |
| Vary the encoder and decoder variance across 0.01, 0.1, and 0.3 (ablation) | Dream · Distracting bus, map, cooking, and 3D visual navigation | returns | No clear effect |
| Vary the per-timestep exploration penalty across 0, 0.01, and 0.1 (ablation) | Dream · Distracting bus, map, cooking, and 3D visual navigation | returns | No clear effect |
| Use 3 randomly assigned problem IDs for each map problem during meta-training (ablation) | Dream · Map | exploitation returns: 0.8 | No clear effect |
| Use Dream instead of end-to-end approaches that learn exploration from exploitation returns | Meta-RL · Tabular bandit example | samples to learn optimal exploration: Ω(|A|^H |M|) times fewer samples | Helped |
| Use Dream rather than Thompson-sampling exploration | Meta-RL · Distracting bus and map | returns | Helped |
| Use Dream rather than end-to-end E-RL² and Import | Meta-RL · Cooking | returns: 3.8x lower returns | Helped |
| Use the problem ID during meta-training | Import · Cooking | returns | Hurt |
Closest papers by meaning
- First-Explore, then Exploit: Meta-Learning to Solve Hard Exploration-Exploitation Trade-Offs (NeurIPS 2024 · similarity 0.93)
- MetaCARD: Meta-Reinforcement Learning with Task Uncertainty Feedback via Decoupled Context-Aware Reward and Dynamics Components (AAAI 2024 · similarity 0.88)
- Decoupling Meta-Reinforcement Learning with Gaussian Task Contexts and Skills (AAAI 2024 · similarity 0.88)
- Can Learned Optimization Make Reinforcement Learning Less Difficult? (NeurIPS 2024 · similarity 0.88)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
- AMAGO-2: Breaking the Multi-Task Barrier in Meta-Reinforcement Learning with Transformers (NeurIPS 2024 · similarity 0.88)
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