Research map / Bandits and online learning / Multi-armed bandits
Almost Optimal Anytime Algorithm for Batched Multi-Armed Bandits
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use BABA's batched anytime time grid instead of fully sequential play | batched MAB anytime setting · Gaussian and Bernoulli bandits, K=2 and K=5, T up to 10^5 | regret relative to KL-UCB: comparable regret with 10 batches vs 10^5 | No clear effect |
| Use BABA at small horizon (T=2000) instead of KL-UCB | BABA · Gaussian rewards, T=2000 | regret | Hurt |
| Set the epoch growth function f(x)=max{ceil(x^{1+1/(1+ilog_alpha x)}),2x} so batches scale as log log T times ilog_alpha(T) | BABA · theoretical batch complexity | number of batches | Helped |
| Impose a static grid with at most c log log T batches (lower-bound setting) | anytime batched bandit algorithms · theoretical lower bound | achievability of asymptotic optimality | Hurt |
| Regret increases sharply during exploration stages (suboptimal arms pulled) | BABA · Gaussian rewards, K=2 | regret: regret rises from 17.0 to 24.2 between steps 520 and 560 | Hurt |
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