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Almost Optimal Anytime Algorithm for Batched Multi-Armed Bandits

ICML 2021 · Bandits and online learning › Multi-armed bandits · approach: Optimal stochastic bandit algorithms · 8 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use BABA's batched anytime time grid instead of fully sequential playbatched MAB anytime setting · Gaussian and Bernoulli bandits, K=2 and K=5, T up to 10^5regret relative to KL-UCB: comparable regret with 10 batches vs 10^5No clear effect
Use BABA at small horizon (T=2000) instead of KL-UCBBABA · Gaussian rewards, T=2000regretHurt
Set the epoch growth function f(x)=max{ceil(x^{1+1/(1+ilog_alpha x)}),2x} so batches scale as log log T times ilog_alpha(T)BABA · theoretical batch complexitynumber of batchesHelped
Impose a static grid with at most c log log T batches (lower-bound setting)anytime batched bandit algorithms · theoretical lower boundachievability of asymptotic optimalityHurt
Regret increases sharply during exploration stages (suboptimal arms pulled)BABA · Gaussian rewards, K=2regret: regret rises from 17.0 to 24.2 between steps 520 and 560Hurt

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