Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Structured agents for physical construction
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use relative object-centric actions instead of absolute actions | Construction agents · Construction tasks | reward: up to 1.7 times more reward; factors of up to 2.4 | Helped |
| Add MCTS with train budget 10 and test budget 100 | GN-DQN · Reaching, hardest scenes | median reward: 2.17 to 2.72 | Helped |
| Add MCTS with train and test budgets of 10 | GN-DQN · Coveringone | median reward: 3.60 to 4.61 | Helped |
| Increase recurrent propagation steps from 1 to 3 (ablation) | GN-DQN · Silhouette | median reward: 3.75 to 4.04 | Helped |
| Increase recurrent propagation steps from 3 to 5 (ablation) | GN-DQN · Silhouette | median reward: 4.04 to 4.06 | Helped |
| Increase recurrent propagation steps from 1 to 3 (ablation) | GN-DQN · Reaching | median reward: 2.49 to 2.84 | Helped |
| Increase recurrent propagation steps from 3 to 5 (ablation) | GN-DQN · Reaching | median reward: 2.84 to 2.81 | Hurt |
| Increase recurrent propagation steps from 1 to 3 (ablation) | GN-DQN · Coveringtwo | median reward: 3.41 to 3.96 | Helped |
| Increase recurrent propagation steps from 3 to 5 (ablation) | GN-DQN · Coveringtwo | median reward: 3.96 to 4.01 | Helped |
| Increase recurrent propagation steps from 1 to 3 (ablation) | GN-DQN · Coveringone | median reward: 2.62 to 3.03 | Helped |
| Increase recurrent propagation steps from 3 to 5 (ablation) | GN-DQN · Coveringone | median reward: 3.03 to 3.02 | Hurt |
| Use a fully connected rather than sparse input graph (ablation) | GN-DQN · Construction tasks | performance | Helped |
Closest papers by meaning
- Blocks Assemble! Learning to Assemble with Large-Scale Structured Reinforcement Learning (ICML 2022 · similarity 0.90)
- I-PHYRE: Interactive Physical Reasoning (ICLR 2024 · similarity 0.84)
- Entity-Centric Reinforcement Learning for Object Manipulation from Pixels (ICLR 2024 · similarity 0.83)
- Reasoning in Visual Navigation of End-to-end Trained Agents: A Dynamical Systems Approach (CVPR 2025 · similarity 0.83)
- PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly (NeurIPS 2025 · similarity 0.83)
- Kinetix: Investigating the Training of General Agents through Open-Ended Physics-Based Control Tasks (ICLR 2025 · similarity 0.83)
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