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Entity-Centric Reinforcement Learning for Object Manipulation from Pixels

ICLR 2024 · Reinforcement learning › Visual and representation RL · approach: Dexterous manipulation transfer · 2 citations (OpenAlex)

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Proposes Entity Interaction Transformer (EIT) policies and Q-functions over DLP object-centric particles from multiple views, trained with TD3+HER for goal-conditioned multi-cube manipulation from pixels, with a theoretical compositional generalization result.

Problem

Goal-conditioned multi-object manipulation from raw images is hard for RL due to the curse of dimensionality and the lack of structured, aligned entity representations; generalization across object counts is also unclear.

Approach

Combine a lean pretrained unsupervised object-centric image representation (DLP particles from multiple viewpoints) with a Transformer-based policy/Q-function (EIT) that models state-goal and entity-entity interactions without requiring matched entities, plus a Chamfer-distance image reward and a self-attention compositional generalization result.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use EIT to model interactions between entities instead of SMORL's sequential, independent object approachECRL · Adjacent-Goals, Small-Table, and Ordered-PushSuccess rateHelped
Use EIT with image inputs instead of SMORL with state inputsECRL · Ordered-Push, Small-Table, and Adjacent-GoalsSuccess rateHelped
Train on 3 cubes rather than 1 or 2 cubesECRL · N-Cubes compositional generalizationMaximum object distance: 2 & 0.024 & 0.256; 3 & 0.034 & 0.287Helped
Use multi-view rather than single-view image inputs (ablation)ECRL · Multi-object manipulationSample efficiencyHelped
Add the action as a separate entity to the Q-function Transformer rather than concatenating it after the final Transformer block (ablation)ECRL · State and image observationsSample efficiencyHelped
Remove the separate action entity and concatenate the action after the final Transformer block (ablation)ECRL · Image observationsLearning within the timestep budgetHurt
Discard depth z_d and transparency z_t attributes (ablation)ECRL · 2-CubesSuccessNo clear effect
Remove attention masking based on transparency (ablation)ECRL · 2-CubesSuccessNo clear effect
Remove scale attribute z_s (ablation)ECRL · 2-CubesSample efficiencyHurt

Surprising findings

Limitations

Experimental setup

Datasets: random-policy rollouts in IsaacGym cube environments

Benchmarks: N-Cubes (IsaacGym) Adjacent-Goals Small-Table Ordered-Push Push-2T

Metrics: success rate success fraction max object distance average object distance average return

Baselines: Unstructured (beta-VAE + MLP) SMORL SMORL (State) Unstructured (State)

Builds on: Deep Latent Particles TD3 Hindsight Experience Replay SMORL

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