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Detecting Influence Structures in Multi-Agent Reinforcement Learning
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Introduces total and state influence measurement functions and the impact-based TIM/SIM quantities for multi-agent average-reward MDPs, with decentralized stochastic-approximation estimators that have convergence guarantees and are validated in a random MDP and a multi-agent coin game.
Problem
Quantifying how much influence one agent can exert on another's expected return in multi-agent reinforcement learning, especially in the average reward setting where existing measures are largely limited to discounted rewards and lack convergence guarantees.
Approach
Define an impact sample as the max-minus-min effect one agent's action has on another agent's individual state-action function, average it over the stationary distribution to get total impact measurement (TIM) and per-state state impact measurement (SIM), and estimate them with decentralized stochastic approximation that only needs observed actions.
Key results
- In the random 5-agent MDP, TIM and SIM approximation errors decrease monotonically over time across 50 seeds, including under a learning policy.
- In the coin game, TIM estimates recover the asymmetric penalty structure: agent 1 has high impact on agents 2 and 3, while agent 2 has minimal effect on agent 1.
- Theorems give convergence of the TIM and SIM estimators almost surely and an error bound of 2 times the Q-function approximation error in sup norm.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Increase the number of additional agent dependencies | TIM and SIM approximation algorithms · Random environment, static policy | approximation error | Mixed |
| Use a changing policy instead of a static policy | TIM and SIM approximation algorithms · Random environment | approximation error | Mixed |
| Apply the one-sided penalty structure in which agent 1 can penalize agents 2 and 3 | TIM approximation · Coin game | estimated influence of agent 1 on other agents | Helped |
| Apply the penalty structure in which agent 2 can penalize agent 3 but is not penalized by agent 3 | TIM approximation · Coin game | estimated influence of agent 2 on other agents | Mixed |
| Use the coin-game interaction where agent 3 has no direct penalties to impose | TIM approximation · Coin game | estimated influence of agent 3 on other agents | Mixed |
Surprising findings
- Larger numbers of true dependencies give a larger initial approximation error but a smaller final error, because independence can only be detected when impact samples are exactly zero and Q-approximation error causes overestimation.
Limitations
- Experiments are small-scale (random 5-agent MDP and a 3-agent coin game) and only sketch practical use.
- Estimator accuracy is limited by Q-function approximation error, which causes overestimation of influence when agents are truly independent.
- TIM and SIM are descriptive; the paper does not use them to improve learning.
Experimental setup
Datasets: random multi-agent MDP (5 agents, 5 states, binary actions) multi-agent coin game (10x10 grid, 3 agents)
Benchmarks: random multi-agent MDP multi-agent coin game
Metrics: approximation error of TIM and SIM TIM estimates per agent pair
Builds on: Zhang et al. 2018 multi-agent actor-critic coordination graphs Borkar stochastic approximation Value of Interaction
Closest papers by meaning
- Influence-Based Multi-Agent Exploration (ICLR 2020 · similarity 0.89)
- Situation-Dependent Causal Influence-Based Cooperative Multi-Agent Reinforcement Learning (AAAI 2024 · similarity 0.87)
- A Principle of Targeted Intervention for Multi-Agent Reinforcement Learning (NeurIPS 2025 · similarity 0.86)
- O-MAPL: Offline Multi-agent Preference Learning (ICML 2025 · similarity 0.85)
- Bayesian Ego-graph inference for Networked Multi-Agent Reinforcement Learning (NeurIPS 2025 · similarity 0.85)
- Exploiting Structure in Offline Multi-Agent RL: The Benefits of Low Interaction Rank (ICLR 2025 · similarity 0.85)
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