Research map / Multi-agent systems and games / Games and equilibria
Learning to Collaborate in Markov Decision Processes
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use OFTRL with double recency bias and a history horizon tuned to the policy-change rate | Agent A₁ in the two-agent MDP · Two-agent MDP with ρ₂ = O(T⁻ᵅ), α > 0 | regret: O(T^{max{1-3/7·α, 1/4}}) | Helped |
| Use OFTRL instead of the original experts approach when agent A₂ does not influence transitions | Agent A₁ in the two-agent MDP · Two-agent MDP with I₂ = 0 | regret: O(T^{1/2}) -> O(T^{1/4}) | Helped |
| Permit agent A₂ to change its policy by order Ω(1), rather than requiring its changes to decrease with T | Agent A₁'s learning problem · Two-agent MDP with ρ₂ = Ω(1) and I₂ = 1 | regret: O(poly(|S|) · T^β) for β < 1 | Hurt |
| Use periodic fixed-segment restarts rather than double recency bias | Agent A₁'s experts learner · Two-agent MDP with changing transitions | policy change smoothness | Hurt |
Closest papers by meaning
- Learning in Markov Games with Adaptive Adversaries: Policy Regret, Fundamental Barriers, and Efficient Algorithms (NeurIPS 2024 · similarity 0.88)
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- Policy-Regret Minimization in Markov Games with Function Approximation (ICML 2025 · similarity 0.87)
- Adaptive Collaboration with Humans: Metacognitive Policy Optimization for Multi-Agent LLMs with Continual Learning (ICLR 2026 · similarity 0.87)
- Multi-Agent Imitation Learning: Value is Easy, Regret is Hard (NeurIPS 2024 · similarity 0.87)
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