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Research map / Reinforcement learning / Visual and representation RL

State Abstractions for Lifelong Reinforcement Learning

ICML 2018 · Reinforcement learning › Visual and representation RL · approach: In-context and adaptive RL · 67 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
hand-coded room state abstraction (φh) added to Q-learning and Delayed-QQ-Learning and Delayed-Q · Colored Four Rooms (11x11)cumulative rewardHurt
PAC Q-based state abstractions added to Q-LearningQ-Learning · Colored Four Rooms (11x11)cumulative rewardHelped
approximate Q abstraction φQ*ε added to Delayed-QDelayed-Q · Four Room (30x30)cumulative rewardHurt
approximate Q abstraction φQ*ε added to R-MaxR-Max · 3-chain MDPcumulative rewardHurt
transitive PAC abstraction φQ*d added to Delayed-QDelayed-Q · Four Room (30x30)cumulative rewardNo clear effect
state abstraction for value iteration planning (vi-φQ*d vs vi)Value Iteration · Upworld and Trench planningplanning timeHelped

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