Research map / Reinforcement learning / Visual and representation RL
State Abstractions for Lifelong Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| hand-coded room state abstraction (φh) added to Q-learning and Delayed-Q | Q-Learning and Delayed-Q · Colored Four Rooms (11x11) | cumulative reward | Hurt |
| PAC Q-based state abstractions added to Q-Learning | Q-Learning · Colored Four Rooms (11x11) | cumulative reward | Helped |
| approximate Q abstraction φQ*ε added to Delayed-Q | Delayed-Q · Four Room (30x30) | cumulative reward | Hurt |
| approximate Q abstraction φQ*ε added to R-Max | R-Max · 3-chain MDP | cumulative reward | Hurt |
| transitive PAC abstraction φQ*d added to Delayed-Q | Delayed-Q · Four Room (30x30) | cumulative reward | No clear effect |
| state abstraction for value iteration planning (vi-φQ*d vs vi) | Value Iteration · Upworld and Trench planning | planning time | Helped |
Closest papers by meaning
- Generalisation in Lifelong Reinforcement Learning through Logical Composition (ICLR 2022 · similarity 0.91)
- Policy and Value Transfer in Lifelong Reinforcement Learning (ICML 2018 · similarity 0.90)
- Autonomous Option Invention for Continual Hierarchical Reinforcement Learning and Planning (AAAI 2025 · similarity 0.90)
- Fast TRAC: A Parameter-Free Optimizer for Lifelong Reinforcement Learning (NeurIPS 2024 · similarity 0.90)
- Learning Generalizable and Composable Abstractions for Transfer in Reinforcement Learning (AAAI 2024 · similarity 0.88)
- Building Minimal and Reusable Causal State Abstractions for Reinforcement Learning (AAAI 2024 · similarity 0.88)
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