Research map / Reinforcement learning / Policy gradient and actor-critic
Policy and Value Transfer in Lifelong Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the average-MDP policy instead of the action-prior policy as the jumpstart policy | jumpstart policy in Lava World (R~D) · Lava World | cumulative reward | Helped |
| Use the average-MDP policy instead of the action-prior policy as the jumpstart policy | jumpstart policy in Octogrid (G~D) · Octogrid | cumulative reward | Hurt |
| Initialize Q-learning with MAXQINIT instead of VMAX or average-MDP Q* | Q-learning in Tight and Spread grids · Multitask Tight/Spread Grid 11x11 | average reward | Helped |
| Initialize R-Max and Delayed-Q with MAXQINIT instead of VMAX | R-Max and Delayed-Q · Multitask Tight/Spread Grid 11x11 | average reward | Helped |
| Use a small number of sampled tasks (k=20 vs 60) to build MAXQINIT estimate (ablation) | MAXQINIT · 11x11 grid, 60 tasks | average reward | No clear effect |
Closest papers by meaning
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- Oracle-Efficient Reinforcement Learning for Max Value Ensembles (NeurIPS 2024 · similarity 0.88)
- Fast TRAC: A Parameter-Free Optimizer for Lifelong Reinforcement Learning (NeurIPS 2024 · similarity 0.88)
- Long-Horizon Q-Learning: Accurate Value Learning via n-Step Inequalities (NeurIPS 2026 · similarity 0.87)
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