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AgentMixer: Multi-Agent Correlated Policy Factorization

AAAI 2025 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Decentralized actor-critic MARL · 1 citations (OpenAlex)

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Proposes AgentMixer, which non-linearly combines decentralized partially observable policies into a correlated joint fully observable policy via a Policy Modifier and keeps them consistent with Individual-Global-Consistency, converging to an epsilon-approximate correlated equilibrium.

Problem

Cooperative MARL under CTDE: independent decentralized policies cannot express correlated coordination, and distilling a centralized fully observable expert into partially observable agents causes an asymmetric learning failure.

Approach

A Policy Modifier built from MLP agent-mixing and channel-mixing layers produces a correlated joint policy from individual policies and state, and the Individual-Global-Consistency constraint forces the joint policy's modes to match the decentralized policies' modes so that joint training yields decentralized policies approximating a correlated equilibrium.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use AgentMixer instead of MATSMAC-v2 protoss 5v5 · SMAC-v2 protoss 5v5winning rate: 0.55_{0.11} -> 0.68_{0.04}Helped
use AgentMixer instead of MATSMAC-v2 terran 5v5 · SMAC-v2 terran 5v5winning rate: 0.63_{0.11} -> 0.71_{0.10}Helped
use AgentMixer instead of MAT-DecSMAC-v2 zerg 5v5 · SMAC-v2 zerg 5v5winning rate: 0.51_{0.10} -> 0.66_{0.03}Helped
use AgentMixer instead of MAT-DecSMAC-v2 protoss 10v10 · SMAC-v2 protoss 10v10winning rate: 0.52_{0.02} -> 0.47_{0.02}Hurt
use AgentMixer instead of MATSMAC-v2 terran 10v10 · SMAC-v2 terran 10v10winning rate: 0.46_{0.14} -> 0.50_{0.11}Helped
use AgentMixer instead of MATSMAC-v2 zerg 10v10 · SMAC-v2 zerg 10v10winning rate: 0.52_{0.09} -> 0.52_{0.06}No clear effect
replace the MLP Policy Modifier with hypernetworks (ablation)AgentMixer · SMAC-v2 protoss 5v5winning rate: 0.68_{0.04} -> 0.60_{0.13}Hurt
replace the MLP Policy Modifier with attention (ablation)AgentMixer · SMAC-v2 protoss 5v5winning rate: 0.68_{0.04} -> 0.59_{0.14}Hurt
replace the MLP Policy Modifier with hypernetworks (ablation)AgentMixer · SMAC-v2 terran 5v5winning rate: 0.71_{0.10} -> 0.53_{0.13}Hurt
replace the MLP Policy Modifier with attention (ablation)AgentMixer · SMAC-v2 terran 5v5winning rate: 0.71_{0.10} -> 0.60_{0.02}Hurt
replace the MLP Policy Modifier with hypernetworks (ablation)AgentMixer · SMAC-v2 zerg 5v5winning rate: 0.66_{0.03} -> 0.52_{0.08}Hurt
replace the MLP Policy Modifier with attention (ablation)AgentMixer · SMAC-v2 zerg 5v5winning rate: 0.66_{0.03} -> 0.49_{0.10}Hurt

Surprising findings

Limitations

Experimental setup

Datasets: MA-MuJoCo SMAC-v2 Climbing Matrix Game Predator-Prey

Benchmarks: MA-MuJoCo SMAC-v2 Climbing Matrix Game Predator-Prey

Metrics: win rate episode return statistical significance (t-test p-value)

Baselines: MAPPO HAPPO MAT MAT-Dec MAVEN ARMAPPO AIL

Builds on: PPO MAPPO MAT QMIX MAVEN

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