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Zero-Shot Task Generalization with Multi-Task Deep Reinforcement Learning

ICML 2017 · Reinforcement learning › Visual and representation RL · approach: Task structure and curricula for meta-RL · 109 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
add analogy-making objective to the parameterized skill (ablation)Parameterized skill · Minecraft parameterized tasks, Independent unseenaverage reward: -3.7 -> 0.3Helped
add analogy-making objective to the parameterized skill (ablation)Parameterized skill · Minecraft parameterized tasks, Object-dependent unseenaverage reward: -5.0 -> 0.3Helped
add analogy-making objective to the parameterized skill (ablation)Parameterized skill · Minecraft parameterized tasks, Inter/Extrapolation unseenaverage reward: -2.2 -> -1.7Helped
add analogy-making objective to the parameterized skill (ablation)Parameterized skill · 2D grid-world parameterized tasks, Independent unseenaverage reward: -1.88 -> 0.55Helped
add analogy-making objective to the parameterized skill (ablation)Parameterized skill · 2D grid-world parameterized tasks, Object-dependent unseenaverage reward: -3.23 -> 0.55Helped
learn when to update the subtask instead of updating every step (ablation)Hierarchical meta controller · Minecraft instruction execution, test seenaverage reward: -53.4 -> -30.3Helped
learn when to update the subtask instead of waiting for termination (ablation)Hierarchical meta controller · Minecraft instruction execution, test unseenaverage reward: -59.2 -> -38.0Helped
use a hierarchical skill-plus-meta-controller architecture rather than a flat controller (ablation)Instruction execution · Minecraft instruction execution, trainaverage reward: -7.1 -> -3.1Helped
learn when to update the subtask rather than updating every time-step (ablation)Hierarchical meta controller · 2D grid-world instruction execution, test unseenreward: -17.23 -> -14.75Helped
use the learned-time-scale controller rather than the hand-designed Shortest Path policyInstruction execution · 2D grid-world instruction execution, testsuccess rate: 99.4% -> 81.3% (seen); 99.4% -> 40.3% (unseen)Hurt

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