Research map / Reinforcement learning / Visual and representation RL
Zero-Shot Task Generalization with Multi-Task Deep Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add analogy-making objective to the parameterized skill (ablation) | Parameterized skill · Minecraft parameterized tasks, Independent unseen | average reward: -3.7 -> 0.3 | Helped |
| add analogy-making objective to the parameterized skill (ablation) | Parameterized skill · Minecraft parameterized tasks, Object-dependent unseen | average reward: -5.0 -> 0.3 | Helped |
| add analogy-making objective to the parameterized skill (ablation) | Parameterized skill · Minecraft parameterized tasks, Inter/Extrapolation unseen | average reward: -2.2 -> -1.7 | Helped |
| add analogy-making objective to the parameterized skill (ablation) | Parameterized skill · 2D grid-world parameterized tasks, Independent unseen | average reward: -1.88 -> 0.55 | Helped |
| add analogy-making objective to the parameterized skill (ablation) | Parameterized skill · 2D grid-world parameterized tasks, Object-dependent unseen | average reward: -3.23 -> 0.55 | Helped |
| learn when to update the subtask instead of updating every step (ablation) | Hierarchical meta controller · Minecraft instruction execution, test seen | average reward: -53.4 -> -30.3 | Helped |
| learn when to update the subtask instead of waiting for termination (ablation) | Hierarchical meta controller · Minecraft instruction execution, test unseen | average reward: -59.2 -> -38.0 | Helped |
| use a hierarchical skill-plus-meta-controller architecture rather than a flat controller (ablation) | Instruction execution · Minecraft instruction execution, train | average reward: -7.1 -> -3.1 | Helped |
| learn when to update the subtask rather than updating every time-step (ablation) | Hierarchical meta controller · 2D grid-world instruction execution, test unseen | reward: -17.23 -> -14.75 | Helped |
| use the learned-time-scale controller rather than the hand-designed Shortest Path policy | Instruction execution · 2D grid-world instruction execution, test | success rate: 99.4% -> 81.3% (seen); 99.4% -> 40.3% (unseen) | Hurt |
Closest papers by meaning
- Zero-Shot Instruction Following in RL via Structured LTL Representations (NeurIPS 2026 · similarity 0.89)
- Skill-aware Mutual Information Optimisation for Zero-shot Generalisation in Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
- One Subgoal at a Time: Zero-Shot Generalization to Arbitrary Linear Temporal Logic Requirements in Multi-Task Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
- Zero Shot Generalization of Vision-Based RL Without Data Augmentation (ICML 2025 · similarity 0.88)
- AMAGO-2: Breaking the Multi-Task Barrier in Meta-Reinforcement Learning with Transformers (NeurIPS 2024 · similarity 0.88)
- Task-Aware Virtual Training: Enhancing Generalization in Meta-Reinforcement Learning for Out-of-Distribution Tasks (ICML 2025 · similarity 0.87)
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