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Protocols for Verifying Smooth Strategies in Bandits and Games
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Gives interactive-proof protocols that verify approximately optimal smooth strategies in multi-armed bandits and strong smooth Nash equilibria in normal-form games with sublinear oracle queries, plus matching lower bounds.
Problem
Verifying approximate optimality of smooth strategies in multi-armed bandits and approximate smooth Nash equilibria in normal-form games when the number of actions n is large, using few utility/payoff oracle queries with help from an untrusted prover.
Approach
A lying prover must misreport many arms to hide a better sigma-smooth strategy, so a verifier that samples a few random arms and checks the prover's reported utilities catches a lie with constant probability; with binning over lie magnitudes this gives O(sigma n / eps^2) queries, and games reduce to one bandit verification per player.
Key results
- Verifier for eps-optimal sigma-smooth bandit strategies uses O~(sigma n / eps^2) arm queries with a single O~(n)-bit prover message.
- Lower bound Omega(sigma n / eps^2) queries for any MAB verification protocol, and Omega(n) queries for learning smooth strategies, showing a quadratic gap at sigma = O(1/sqrt n).
- Smooth Nash equilibrium verifier uses O~(k sigma n / eta^2) game oracle queries, with an Omega(k n sigma) lower bound for verification.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use interactive proof-based verification instead of learning a smooth bandit strategy | Smooth bandit strategies · n-arm bandits | oracle queries: verifier: \BigO{\frac{n\sigma}{\varepsilon^2} \cdot \logf{\frac{n\sigma}{\varepsilon}}\logf{\frac{1}{\varepsilon}}}; lea | Helped |
| Use interactive proof-based verification instead of computing an ε-NE without a prover | Smooth Nash equilibrium · k-player, n-action normal-form games | oracle queries: verifier: \BigO{\frac{n \sigma}{\eta^2}\log\left(\frac{n \sigma}{\eta} \right)\log\left(\frac{1}{\eta} \right)k \log k}; | Helped |
| Use SNARKs and vector commitments instead of sending the utility vector in full | Smooth bandit verification · n-arm bandits | communication bits: \BigO{\secpar \cdot (\sigma n \log n \log^2(1/\varepsilon) / \varepsilon} | Helped |
Surprising findings
- Verification of smooth strategies can be strictly cheaper than learning them, with a quadratic gap when sigma = O(1/sqrt n).
Limitations
- Requires sigma n = o(n) smoothness assumption for sublinear queries.
- Game verification requires a slackness parameter eta, and query complexity depends on eta rather than eps.
- Low-communication variant relies on a trusted setup and cryptographic assumptions.
Experimental setup
Metrics: query complexity communication bits
Baselines: learning smooth bandit strategies (lower bound) computing smooth equilibria without prover
Builds on: interactive proofs for machine learning smooth Nash equilibrium (Goldberg et al.) SNARKs vector commitments
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