Research map / Reinforcement learning / Visual and representation RL
Near Optimal Behavior via Approximate State Abstraction
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use approximate Q*-based state abstraction with increasing ε | NChain · NChain | abstract policy value | No clear effect |
| Use approximate Q*-based state abstraction with increasing ε | Minefield · Minefield | abstract policy value | No clear effect |
| Use approximate Q*-based state abstraction with ε between $.02 and $.025 | Taxi · Taxi | abstract policy value | No clear effect |
| Increase ε beyond $.025 | Taxi with approximate Q*-based abstraction · Taxi | abstract policy value | Hurt |
| Increase ε | Random MDP with approximate Q*-based abstraction · Random MDP | abstract policy value | Hurt |
| Use exact Q*-based abstraction (ε = 0) | Upworld · Upworld | optimal policy value | No clear effect |
| Use exact Q*-based abstraction (ε = 0) | Random MDP · Random MDP | abstract state count | No clear effect |
| Aggregate states whose optimal Q-values differ by at most ε | MDPs · MDPs | ground-MDP policy suboptimality: 2ε/(1-γ)^2 | Helped |
| Aggregate states with rewards and transitions within ε | MDPs · MDPs | ground-MDP policy suboptimality: (2ε + 2γε (|S_G| - 1))/(1-γ)^3 | Helped |
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