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Provable Reward-Agnostic Preference-Based Reinforcement Learning
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Proposes REGIME, a reward-agnostic PbRL framework that first collects exploratory trajectory pairs without human feedback (via experimental design), then queries preferences and runs MLE, reducing human feedback complexity; extends to linear MDPs and action-based comparisons.
Problem
Existing provable PbRL methods interleave environment interaction with human feedback and need many human preference queries; the practical decoupled pipeline (as in InstructGPT/PEBBLE) lacks sample-efficiency guarantees for choosing which trajectories to query.
Approach
Decouple exploration from human feedback: a reward-agnostic experimental design picks trajectory pairs that cover the feature space (elliptical potential over policy-pair feature differences) before any preferences are collected; then MLE on BTL preferences and offline planning. Action-based comparisons over advantage functions remove exponential dependence on the reward bound.
Key results
- Human feedback complexity of REGIME is O~(kappa^2 d^2/epsilon^2), independent of |S| and |A|, versus O~((|S|^2|A|d+kappa^2d^2)/epsilon^2) for the prior tabular online method, while trajectory complexity is matched.
- For linear MDPs, REGIME-lin gets polynomial trajectory complexity independent of |S| with log-linear policy classes.
- Action-based comparison reduces dependence from kappa (exponential in r_max) to kappa_adv (exponential in the advantage bound B_adv, typically much smaller than H).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Decouple reward-free trajectory collection from collecting human preference feedback | REGIME versus the prior online PbRL algorithm · Tabular MDPs | human feedback sample complexity: \Nh=\TO\bigg(\frac{|\mathcal{S}|^2|\mathcal{A}|d+\kappa^2d^2}{\epsilon^2}\bigg) -> \Nh=\TO\bigg(\frac{\kappa^2d^2}{\epsi | Helped |
| Decouple reward-free trajectory collection from collecting human preference feedback | REGIME versus the prior online PbRL algorithm · Tabular MDPs | trajectory-pair sample complexity: \Nt=\TO\bigg(\frac{|\mathcal{S}|^2|\mathcal{A}|d+\kappa^2d^2}{\epsilon^2}\bigg) | No clear effect |
| Use action-based comparisons instead of trajectory-based comparisons | REGIME-action · Action-based comparison | human feedback sample complexity dependence: \kadv instead of \kappa | Helped |
Limitations
- Analysis is theoretical; no empirical experiments reported.
- Sample complexity of the trajectory-based setting scales exponentially with r_max through kappa under the BTL model.
- Linear MDP extension depends on covering number of the policy class, and the reward-free oracle assumption is strong for general MDPs.
Experimental setup
Metrics: sample complexity (trajectory pairs and human feedback) suboptimality gap
Baselines: Pacchiano et al. (2021) online PbRL with tabular transitions Chen et al. (2022) Eluder-dimension PbRL
Builds on: reward-free RL LSVI-UCB Bradley-Terry-Luce model PEBBLE
Closest papers by meaning
- RA-PbRL: Provably Efficient Risk-Aware Preference-Based Reinforcement Learning (NeurIPS 2024 · similarity 0.92)
- Decoding Global Preferences: Temporal and Cooperative Dependency Modeling in Multi-Agent Preference-Based Reinforcement Learning (AAAI 2024 · similarity 0.92)
- Provable Offline Preference-Based Reinforcement Learning (ICLR 2024 · similarity 0.91)
- Listwise Reward Estimation for Offline Preference-based Reinforcement Learning (ICML 2024 · similarity 0.91)
- Query-Policy Misalignment in Preference-Based Reinforcement Learning (ICLR 2024 · similarity 0.91)
- Preference-based Reinforcement Learning beyond Pairwise Comparisons: Benefits of Multiple Options (NeurIPS 2025 · similarity 0.91)
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