Research map / Multi-agent systems and games / Cooperative multi-agent RL
Decoding Global Preferences: Temporal and Cooperative Dependency Modeling in Multi-Agent Preference-Based Reinforcement Learning
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Proposes MAPT, a cascaded Transformer reward model for multi-agent preference-based RL that captures temporal and cooperative dependencies, then trains MARL agents (MAT) on the learned rewards from scripted-teacher preferences.
Problem
Preference-based RL reward models for multi-agent cooperative tasks fail to capture temporal and cooperative (inter-agent) dependencies, producing homogeneous rewards and poor credit assignment.
Approach
A cascaded Transformer preference model with a cooperative-aware preference attention layer (inter-agent self-attention, per-agent rewards averaged into a collective reward) and a temporal-aware preference attention layer (causal attention producing temporal importance weights), trained with Bradley-Terry cross-entropy on multi-agent preferences.
Key results
- MAPT improves accumulated trajectory rewards by 35% to 189% over baselines on discrete-action SMAC and Football tasks.
- On 3s5z and 6h vs 8z, baselines reach 0% win rate while MAPT reaches 94% and 62%.
- On continuous-action Bi-DexHands and Ma-Mujoco, MAPT gives an average 46% improvement.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MAPT instead of the strongest preference-model baseline, MA-LSTM | MAT policy training · 3s5z | accumulated trajectory reward: 14.52±0.49 -> 19.59±0.42 | Helped |
| Use MAPT instead of the strongest preference-model baseline, MA-LSTM | MAT policy training · 6h vs 8z | accumulated trajectory reward: 9.76±0.15 -> 17.05±0.53 | Helped |
| Use MAPT instead of the strongest preference-model baseline, MA-LSTM | MAT policy training · CatchOver | accumulated trajectory reward: 25.34±1.59 -> 25.12±0.64 | No clear effect |
| Use MAPT instead of the strongest preference-model baseline, MA-LSTM | MAT policy training · DoorOpenInward | accumulated trajectory reward: 242.42±33.92 -> 372.60±11.38 | Helped |
| Add the temporal-aware preference attention layer (ablation) | MAPT · OpenIn., CloseOut., 3s5z, 6h vs 8z | accumulated trajectory reward: 23.43±0.95 -> 292.16±11.38; 718.16±22.38 -> 786.70±26.03; 8.32±0.38 -> 19.59±0.42; 13.26±0.31 -> 17.05±0.53 | Helped |
| Add the cooperation-aware preference attention layer (ablation) | MAPT · OpenIn., CloseOut., 3s5z, 6h vs 8z | accumulated trajectory reward: 182.13±13.68 -> 292.16±11.38; 782.37±24.05 -> 786.70±26.03; 9.09±0.10 -> 19.59±0.42; 5.56±0.04 -> 17.05±0.53 | Helped |
| Use self-attention instead of LSTM (ablation) | MAPT · OpenIn., CloseOut., 3s5z, 6h vs 8z | accumulated trajectory reward: 213.42±12.74 -> 292.16±11.38; 487.12±19.64 -> 786.70±26.03; 18.43±0.32 -> 19.59±0.42; 14.54±0.33 -> 17.05±0.53 | Helped |
| Add the cooperation-aware preference layer to the LSTM variant (ablation) | MAPT* · OpenIn., CloseOut., 3s5z, 6h vs 8z | accumulated trajectory reward: 276.96±5.27 vs 213.42±12.74; 729.31±30.72 vs 487.12±19.64; 19.48±0.39 vs 18.43±0.32; 17.89±0.49 vs 14.54±0.33 | Mixed |
Surprising findings
- MAPT outperforms some multi-agent imitation learning methods trained on human demonstrations in some environments.
Limitations
- Relies on synthetic preferences from scripted teachers rather than real human labels.
- Learned reward scale differs from ground truth due to unconstrained output.
Experimental setup
Datasets: SMAC Google Research Football Bi-DexHands Multi-agent MuJoCo
Benchmarks: SMAC Google Research Football Bi-DexHands Multi-agent MuJoCo
Metrics: average accumulated trajectory reward win rate
Baselines: MAGAIL OMAR MA-MLP MA-LSTM MA-Transformer MAT
Builds on: Preference Transformer MAT Bradley-Terry preference model PPO MAPPO
Closest papers by meaning
- O-MAPL: Offline Multi-agent Preference Learning (ICML 2025 · similarity 0.94)
- Provable Reward-Agnostic Preference-Based Reinforcement Learning (ICLR 2024 · similarity 0.92)
- Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning (NeurIPS 2024 · similarity 0.89)
- Policy-labeled Preference Learning: Is Preference Enough for RLHF? (ICML 2025 · similarity 0.89)
- RA-PbRL: Provably Efficient Risk-Aware Preference-Based Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
- Query-Policy Misalignment in Preference-Based Reinforcement Learning (ICLR 2024 · similarity 0.89)
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