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Consistent4D: Consistent 360° Dynamic Object Generation from Monocular Video
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Consistent4D generates 360-degree 4D dynamic objects from a static monocular video by optimizing a Cascade DyNeRF with Zero123-XL SDS supervision plus an interpolation-driven consistency loss from RIFE, followed by a GAN video enhancer.
Problem
Generating 360-degree dynamic 3D objects (4D) from uncalibrated monocular videos captured by a static camera, where multi-view supervision is unavailable and existing dynamic NeRFs fail on unobserved regions.
Approach
Use a 3D-aware image-to-image diffusion model (Zero123-XL) as SDS supervision for a coarse-to-fine residual K-planes DyNeRF (Cascade DyNeRF), and add an Interpolation-driven Consistency Loss that matches rendered frames to frames interpolated by a pretrained video interpolation model (RIFE), which also reduces the multi-face Janus problem in text-to-3D.
Key results
- On 7 synthetic Sketchfab objects, Consistent4D averages LPIPS 0.16 and CLIP 0.87, versus K-planes 0.38/0.72 and D-NeRF 0.51/0.68.
- In a user study on 20 video-to-4D objects, results with ICL were preferred in 75.5% of cases over w/o ICL.
- For text-to-3D with DreamFusion on 230 animal prompts, ICL raised the user-judged success rate from 19.3% to 28.6%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Consistent4D instead of D-NeRF | Video-to-4D generation · Video-to-4D synthetic, average over 7 objects | LPIPS: 0.51 -> 0.16 | Helped |
| Use Consistent4D instead of K-planes | Video-to-4D generation · Video-to-4D synthetic, average over 7 objects | CLIP: 0.72 -> 0.87 | Helped |
| Add Interpolation-driven Consistency Loss (ICL) (ablation) | Consistent4D · Video-to-4D user study | preference rate: 24.5 -> 75.5 | Helped |
| Add Interpolation-driven Consistency Loss (ICL) (ablation) | DreamFusion · Text-to-3D user study | success rate: 19.3 -> 28.6 | Helped |
| Replace Cascade DyNeRF with the original K-planes architecture (ablation) | Consistent4D · Video-to-4D | generation quality | Hurt |
| Add spatial ICL (ablation) | Consistent4D · Video-to-4D | spatial consistency | Helped |
| Add temporal ICL (ablation) | Consistent4D · Video-to-4D | temporal consistency | Helped |
| Use both spatial and temporal ICL (ablation) | Consistent4D · Video-to-4D | spatiotemporal consistency | Helped |
| Add the cross-frame video enhancer (ablation) | Consistent4D rendered video · Video-to-4D | visual quality | Helped |
| Use input videos without sampling them to 32 frames (ablation) | Consistent4D · Video-to-4D | generation quality | Helped |
Limitations
- Fails on complex or abrupt motion and when parts are occluded in the input view
- Multi-face issues persist in some text-to-3D cases even with ICL
- Relies on video interpolation between rendered frames, and evaluation uses only 7 synthetic objects
Experimental setup
Datasets: Sketchfab animated models (synthetic) in-the-wild internet videos
Benchmarks: Sketchfab animated models (7 objects, rendered by authors)
Metrics: LPIPS CLIP similarity user preference rate success rate
Baselines: D-NeRF K-planes DreamFusion
Builds on: DreamFusion Zero123 K-planes RIFE pix2pix
Closest papers by meaning
- SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency (ICLR 2025 · similarity 0.92)
- Diffusion4D: Fast Spatial-temporal Consistent 4D generation via Video Diffusion Models (NeurIPS 2024 · similarity 0.90)
- DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos (NeurIPS 2024 · similarity 0.90)
- CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models (CVPR 2025 · similarity 0.90)
- 4Real: Towards Photorealistic 4D Scene Generation via Video Diffusion Models (NeurIPS 2024 · similarity 0.89)
- EG4D: Explicit Generation of 4D Object without Score Distillation (ICLR 2025 · similarity 0.89)
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