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HAZARD Challenge: Embodied Decision Making in Dynamically Changing Environments

ICLR 2024 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Embodied agent learning · 2 citations (OpenAlex)

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Introduces HAZARD, a simulated embodied benchmark on ThreeDWorld with fire, flood, and wind disaster scenarios where agents must rescue objects, and evaluates RL, rule, search, and LLM-based agents.

Problem

Existing embodied simulators lack environment-driven, unexpected dynamic changes, so agents' decision-making under changing environments (disasters) is under-assessed.

Approach

Adds physics and visual simulation of fire (temperature and spreading model), flood (buoyancy and drag), and wind (aerodynamic force with turbulence) to ThreeDWorld, framed as an object-rescue task with value/step/damage metrics and an LLM API that compresses low-level navigation via A* into high-level actions.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use GPT-4 instead of MCTSHAZARD agents · Fire, without perceptionValue: 75.9 -> 77.8Helped
Use GPT-4 instead of MCTSHAZARD agents · Flood, without perceptionValue: 43.7 -> 45.7Helped
Use GPT-4 instead of MCTSHAZARD agents · Wind, without perceptionValue: 18.0 -> 31.1Helped
Use GPT-4 instead of MCTSHAZARD agents · Fire, with perceptionValue: 59.2 -> 67.7Helped
Use GPT-4 instead of RLHAZARD agents · Flood, with perceptionValue: 33.1 -> 38.2Helped
Use GPT-4 instead of MCTSHAZARD agents · Wind, with perceptionValue: 18.0 -> 33.9Helped
Use GPT-4 instead of MCTSHAZARD agents · Fire, without perceptionStep: 150.1 -> 159.9Hurt
Use GPT-4 instead of MCTSHAZARD agents · Flood, without perceptionStep: 146.6 -> 142.9Helped
Use GPT-4 instead of GreedyHAZARD agents · Wind, without perceptionStep: 444.0 -> 590.1Hurt
Use perception model instead of semantic inputHAZARD agents · FireValue: 77.8 -> 67.7Hurt
Use perception model instead of semantic inputHAZARD agents · FloodValue: 45.7 -> 38.2Hurt
Use perception model instead of semantic inputHAZARD agents · WindValue: 31.1 -> 33.9Helped

Surprising findings

Limitations

Experimental setup

Datasets: HAZARD procedurally generated scenes

Benchmarks: HAZARD fire HAZARD flood HAZARD wind

Metrics: rescued value rate averaged rescue step averaged damage rate

Baselines: Random agent Rule-based agent Greedy agent RL (PPO) MCTS agent LLM (Llama-13b) LLM (GPT-3.5)

Builds on: ThreeDWorld ProcGenKitchen PPO Monte Carlo Tree Search

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