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HAZARD Challenge: Embodied Decision Making in Dynamically Changing Environments
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Introduces HAZARD, a simulated embodied benchmark on ThreeDWorld with fire, flood, and wind disaster scenarios where agents must rescue objects, and evaluates RL, rule, search, and LLM-based agents.
Problem
Existing embodied simulators lack environment-driven, unexpected dynamic changes, so agents' decision-making under changing environments (disasters) is under-assessed.
Approach
Adds physics and visual simulation of fire (temperature and spreading model), flood (buoyancy and drag), and wind (aerodynamic force with turbulence) to ThreeDWorld, framed as an object-rescue task with value/step/damage metrics and an LLM API that compresses low-level navigation via A* into high-level actions.
Key results
- GPT-4 LLM agent achieves 77.8 value on fire (without perception) vs 75.9 for MCTS and 46.1 for RL.
- On wind, GPT-4 LLM agent reaches 31.1 value vs 18.0 for MCTS and 12.4 for RL, while all methods remain low.
- With perception, performance drops across methods; e.g., GPT-4 flood value 38.2 vs 45.7 without perception.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use GPT-4 instead of MCTS | HAZARD agents · Fire, without perception | Value: 75.9 -> 77.8 | Helped |
| Use GPT-4 instead of MCTS | HAZARD agents · Flood, without perception | Value: 43.7 -> 45.7 | Helped |
| Use GPT-4 instead of MCTS | HAZARD agents · Wind, without perception | Value: 18.0 -> 31.1 | Helped |
| Use GPT-4 instead of MCTS | HAZARD agents · Fire, with perception | Value: 59.2 -> 67.7 | Helped |
| Use GPT-4 instead of RL | HAZARD agents · Flood, with perception | Value: 33.1 -> 38.2 | Helped |
| Use GPT-4 instead of MCTS | HAZARD agents · Wind, with perception | Value: 18.0 -> 33.9 | Helped |
| Use GPT-4 instead of MCTS | HAZARD agents · Fire, without perception | Step: 150.1 -> 159.9 | Hurt |
| Use GPT-4 instead of MCTS | HAZARD agents · Flood, without perception | Step: 146.6 -> 142.9 | Helped |
| Use GPT-4 instead of Greedy | HAZARD agents · Wind, without perception | Step: 444.0 -> 590.1 | Hurt |
| Use perception model instead of semantic input | HAZARD agents · Fire | Value: 77.8 -> 67.7 | Hurt |
| Use perception model instead of semantic input | HAZARD agents · Flood | Value: 45.7 -> 38.2 | Hurt |
| Use perception model instead of semantic input | HAZARD agents · Wind | Value: 31.1 -> 33.9 | Helped |
Surprising findings
- Wind scenario is extremely hard: Rule and Greedy agents obtain near-zero value, and even the best method reaches only about 31-34 value.
- Perception difficulty can help in wind scenarios, since agents that fail to see blown-away objects stop chasing them.
Limitations
- Challenge focuses only on object rescue; agents cannot mitigate hazards (e.g., extinguish fire).
- Hazard effects on agents are disabled by default; the agent-affected setting is only partially explored and fire-affected agents are not evaluated.
- Physics for wind and flood uses hand-adjusted, idealized force models.
Experimental setup
Datasets: HAZARD procedurally generated scenes
Benchmarks: HAZARD fire HAZARD flood HAZARD wind
Metrics: rescued value rate averaged rescue step averaged damage rate
Baselines: Random agent Rule-based agent Greedy agent RL (PPO) MCTS agent LLM (Llama-13b) LLM (GPT-3.5)
Builds on: ThreeDWorld ProcGenKitchen PPO Monte Carlo Tree Search
Closest papers by meaning
- AGENTSAFE: Benchmarking the Safety of Embodied Agents on Hazardous Instructions (CVPR 2026 · similarity 0.89)
- Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making (NeurIPS 2024 · similarity 0.89)
- IS-Bench: Evaluating Interactive Safety of VLM-Driven Embodied Agents in Daily Household Tasks (AAAI 2026 · similarity 0.88)
- From Assumptions to Actions: Turning LLM Reasoning into Uncertainty-Aware Planning for Embodied Agents (ICLR 2026 · similarity 0.87)
- BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games (ICLR 2025 · similarity 0.86)
- VirtualEnv: A Platform for Embodied AI Research (AAAI 2026 · similarity 0.86)
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