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Embodied Agent Interface: Benchmarking LLMs for Embodied Decision Making

NeurIPS 2024 · Large language models › Agents, code and math · approach: Agent instruction-following benchmarks · 13 citations (OpenAlex)

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Proposes the Embodied Agent Interface, an LTL-based, object-centric framework that formalizes four LLM ability modules (goal interpretation, subgoal decomposition, action sequencing, transition modeling) and fine-grained error metrics, and benchmarks 18 LLMs on BEHAVIOR and VirtualHome.

Problem

Existing evaluations of LLMs for embodied decision making are fragmented across domains, input/output specifications, and rely mainly on a single final success rate, which makes it hard to locate what abilities are missing.

Approach

Unify embodied tasks with LTL goals over object-centric states and actions, define four standardized LLM ability modules with fixed input-output specs, and evaluate each module in isolation with fine-grained error categories (hallucination, affordance, missing/additional steps, wrong order) and F1/planner-based metrics.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use o1-preview instead of Claude-3.5 SonnetLLM embodied decision-making evaluation · BEHAVIORModule SR: 64.2% to 74.9%Helped
Use replanning based on feedbackGPT-4o action sequencing · BEHAVIORTask SR: 47.0% to 59.0%Helped
Use replanning based on feedbackGPT-4o action sequencing · BEHAVIORExecution SR: 53.0% to 63.0%Helped
Use replanning based on feedbackGPT-4o action sequencing · BEHAVIORAdditional step error rate: 0.0% to 3.0%Hurt
Compose goal interpretation with subgoal decomposition in a pipelineGPT-4o · BEHAVIORTask SR: 48.0% to 38.0%Hurt
Use the pipeline-based rather than modularized goal interpretation and action sequencingGPT-4o · BEHAVIORExecution SR: 53.0% to 55.0%Helped
Increase task goal count from fewer than 5 to more than 10LLM action sequencing · BEHAVIORTask SR: around 60% ... below 40%Hurt
Increase trajectory sequence lengthLLM trajectory evaluation · BEHAVIOR and VirtualHomeTrajectory feasibilityHurt
Increase environment complexity and variety of object and state featuresLLM goal evaluation · BEHAVIOR and VirtualHomeGoal evaluation performanceHurt
Evaluate spatial relation goals rather than object-state goalsLLM goal interpretation · BEHAVIOR and VirtualHomeRecallHurt

Surprising findings

Limitations

Experimental setup

Datasets: BEHAVIOR VirtualHome

Benchmarks: BEHAVIOR VirtualHome

Metrics: F1 task success rate execution success rate planner success rate error-type rates

Baselines: LOTA-Bench

Builds on: PDDL linear temporal logic LLM+P Code as Policies SayCan

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