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Steve-Eye: Equipping LLM-based Embodied Agents with Visual Perception in Open Worlds
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Steve-Eye trains an end-to-end large multimodal model (LLaMA-2 with a visual encoder and VQ-GAN visual tokens) on an 850K Minecraft open-world instruction dataset to give LLM-based embodied agents visual perception, knowledge QA, and skill prediction/planning.
Problem
LLM-based embodied agents in open worlds like Minecraft rely on text-only observations and outputs, which limits their grounding in visual scenes, their ability to answer knowledge questions with visual outputs, and their skill feedback and planning.
Approach
Couple a pre-trained LLM with a visual encoder and visual tokenizer to form an end-to-end multimodal I/O model, trained via two-stage instruction tuning on a semi-automatically built 850K Minecraft instruction dataset covering perception, foundational knowledge, and skill interaction.
Key results
- Steve-Eye-13b with CLIP encoder reaches 92.5 inventory and 82.8 equipment accuracy on ENV-VC, outperforming BLIP-2 (41.6 and 58.5).
- On FK-QA TEXT, Steve-Eye-13b achieves 44.36% accuracy versus 41.78% for gpt-turbo-3.5, and 65.13% on FK-QA IMG recipe image generation.
- On 24 skill planning tasks, Steve-Eye achieves higher mean success rates than MineAgent and GPT Assistant across tasks (e.g., 0.53 vs 0.00 for MineAgent on chest).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use CLIP instead of MineCLIP as visual encoder | Steve-Eye-13b · ENV-VC test set: inventory prediction | inventory: +48.9 | Helped |
| remove instruction tuning (ablation) | Steve-Eye · ENV-VC test set | inventory: 22.7 -> 92.5 | Hurt |
| remove snapshot description instructions (ablation) | Steve-Eye · ENV-VC test set | inventory: 46.2 (+23.5) -> 92.5 (+69.8) | Hurt |
| remove icon images (ablation) | Steve-Eye · ENV-VC test set | inventory: 52.3 (+29.6) -> 92.5 (+69.8) | Hurt |
| replace rule-based game judgment with model skill prediction (ablation) | Steve-Eye skill planner · Skill planning benchmark: chest task | success rate: 0.53 -> 0.23 | Hurt |
Surprising findings
- CLIP as visual encoder outperformed MineCLIP by large margins on fine-grained inventory and equipment prediction, attributed to MineCLIP lacking fine-grained alignment.
- Llama-2-13b scored lower than 7b on the FK-QA scoring metric, which the authors attribute to question difficulty variation.
Limitations
- Skill prediction is not fully reliable, so it cannot yet replace rule-based game judgment; struggles with fine-grained multi-frame reasoning.
- Visual generation struggles with fine-grained or semantically overlapping recipe images.
- Evaluation limited to Minecraft; generalization to real-world or other environments is untested.
Experimental setup
Datasets: MineDojo snapshots Minecraft Wiki Minecraft recipes ChatGPT-generated instructions
Benchmarks: ENV-VC FK-QA Skill-Pred Skill planning (24 Minecraft tasks)
Metrics: accuracy recall success rate ChatGPT score (0-10)
Baselines: BLIP-2 Llama-2-7b Llama-2-13b Llama-2-70b gpt-turbo-3.5 MineAgent GPT Assistant
Builds on: MineDojo MineCLIP Voyager DEPS Plan4MC LLaMA-2 VQ-GAN LoRA
Closest papers by meaning
- Embodied Multi-Modal Agent trained by an LLM from a Parallel TextWorld (CVPR 2024 · similarity 0.90)
- From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons (CVPR 2025 · similarity 0.89)
- EmbodiedBench: Comprehensive Benchmarking Multi-modal Large Language Models for Vision-Driven Embodied Agents (ICML 2025 · similarity 0.89)
- VirtualEnv: A Platform for Embodied AI Research (AAAI 2026 · similarity 0.89)
- VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents (ICLR 2025 · similarity 0.89)
- GenRL: Multimodal-foundation world models for generalization in embodied agents (NeurIPS 2024 · similarity 0.89)
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