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Toward Optimal Policy Population Growth in Two-Player Zero-Sum Games

ICLR 2024 · Reinforcement learning › Policy gradient and actor-critic · approach: Model-based RL with guarantees

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AI-extracted summary. Written by AI from the paper's abstract only. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Introduces anytime double oracle (ADO) and an approximate extensive-form variant (anytime PSRO) that keep exploitability from increasing between iterations of policy population growth in two-player zero-sum games.

Problem

Deep RL methods such as PSRO often increase exploitability between iterations when growing policy populations in competitive two-player zero-sum games, which is problematic for large games.

Approach

An anytime double oracle algorithm guaranteeing non-increasing exploitability across iterations, with an approximate extensive-form version (anytime PSRO) for scaling to large games.

Experimental setup

Metrics: exploitability

Baselines: PSRO

Builds on: policy space response oracles double oracle

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