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GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusion
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Proposes GeneOH Diffusion, a contact-centric hand-object interaction representation plus a canonical diffusion denoiser applied via "denoising via diffusion" in three progressive stages, to clean noisy hand trajectories with strong cross-domain generalization.
Problem
Denoising hand-object interaction sequences, i.e., refining erroneous hand trajectories (penetrations, unnatural poses, inconsistent contacts) so they are realistic, while generalizing to unseen objects, interactions and noise patterns.
Approach
A contact-centric HOI representation (GeneOH) canonicalized by generalized contact points, plus a canonical denoiser trained on a whitened noise space; at test time the noisy input is diffused to that space by a chosen timestep and then cleaned, applied progressively over hand keypoints, spatial relations, and temporal relations.
Key results
- On GRAB, GeneOH Diffusion reaches MPJPE 9.28 mm and IV 1.23 cm^3 versus 12.23 mm and 1.94 cm^3 for the best TOCH variant.
- When trained only on GRAB, it reduces HOI4D intersection volume to 1.99 cm^3 versus 4.09 for TOCH, and HO motion consistency to 9.81 versus 25.67 for TOCH (w/ MixStyle).
- On ARCTIC, MPJPE is 11.57 mm versus 13.82 mm for the best baseline.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use GeneOH Diffusion instead of the strongest listed baseline | HOI denoising · GRAB | IV (cm³): 1.94 -> 1.23 | Helped |
| use GeneOH Diffusion instead of the strongest listed baseline | HOI denoising · GRAB (Beta) | IV (cm³): 1.52 -> 1.19 | Helped |
| use GeneOH Diffusion instead of the strongest listed baseline | HOI denoising · HOI4D | HO Motion Consistency (mm²): 25.67 -> 9.81 | Helped |
| use GeneOH Diffusion instead of the strongest listed baseline | HOI denoising · ARCTIC | HO Motion Consistency (mm²): 18.02 -> 0.92 | Helped |
| add SpatialDiff and TemporalDiff (ablation) | GeneOH Diffusion · HOI4D | IV (cm³): 2.94 -> 1.99 | Helped |
| add SpatialDiff and TemporalDiff (ablation) | GeneOH Diffusion · HOI4D | Penetration Depth (mm): 3.45 -> 2.15 | Helped |
| add SpatialDiff and TemporalDiff (ablation) | GeneOH Diffusion · HOI4D | HO Motion Consistency (mm²): 31.67 -> 9.81 | Helped |
| add TemporalDiff (ablation) | GeneOH Diffusion · HOI4D | IV (cm³): 1.72 -> 1.99 | Hurt |
| add TemporalDiff (ablation) | GeneOH Diffusion · HOI4D | Penetration Depth (mm): 1.90 -> 2.15 | Hurt |
| add TemporalDiff (ablation) | GeneOH Diffusion · HOI4D | HO Motion Consistency (mm²): 34.25 -> 9.81 | Helped |
| use denoising via diffusion rather than an autoencoder (ablation) | GeneOH Diffusion · HOI4D | IV (cm³): 3.16 -> 1.99 | Helped |
| use denoising via diffusion rather than an autoencoder (ablation) | GeneOH Diffusion · HOI4D | Penetration Depth (mm): 3.83 -> 2.15 | Helped |
Surprising findings
- Ablation without the canonicalization (w/o Canon.) gives a better HO motion consistency (13.26) than the full model on HOI4D, though the full model is best on the other key metrics.
Limitations
- Assumes accurate object pose trajectories, which may not hold for in-the-wild video estimates.
- Stochastic denoiser yields multiple solutions, so results depend on selecting the closest sample out of 100 seeds.
Experimental setup
Datasets: GRAB ARCTIC HOI4D
Benchmarks: GRAB GRAB (Beta) HOI4D ARCTIC
Metrics: MPJPE MPVPE C-IoU solid intersection volume penetration depth proximity error HO motion consistency
Baselines: TOCH TOCH (w/ MixStyle) TOCH (w/ Aug.)
Builds on: TOCH denoising diffusion probabilistic models MixStyle
Closest papers by meaning
- G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis (CVPR 2024 · similarity 0.86)
- HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Data (CVPR 2024 · similarity 0.86)
- HOI-Swap: Swapping Objects in Videos with Hand-Object Interaction Awareness (NeurIPS 2024 · similarity 0.86)
- InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion (CVPR 2024 · similarity 0.86)
- CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects (NeurIPS 2025 · similarity 0.86)
- LatentHOI: On the Generalizable Hand Object Motion Generation with Latent Hand Diffusion. (CVPR 2025 · similarity 0.86)
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