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Ghost on the Shell: An Expressive Representation of General 3D Shapes
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Proposes Ghost-on-the-Shell (G-Shell), a grid-based differentiable representation that jointly parameterizes a watertight SDF template and an mSDF defining open surfaces, enabling rasterization-based multiview reconstruction and diffusion-based generation of non-watertight meshes.
Problem
Modeling general 3D shapes including thin, open, non-watertight surfaces is hard: UDF-based methods need error-prone isosurface extraction and implicit rendering is slow, while mesh generators handle only watertight shapes.
Approach
Parameterize open surfaces as islands on a learnable watertight SDF template via a manifold signed distance field (mSDF) stored on the same grid; extract the SDF isosurface and mSDF isoline with a Marching-Cubes-like lookup table, enabling differentiable rasterization and diffusion over grid attributes.
Key results
- On DeepFashion3D reconstruction, Nvdiffrecmc w/ G-Shell (FC) reaches avg PSNR 33.277 vs 31.074 for NeUDF and average Chamfer distance 0.177 cm vs 0.286 for NeUDF (G-Shell tetrahedral).
- Reconstruction time is about 3 hours per shape versus 17.3 h for NeuralUDF and 16.4 h for NeUDF; inference runs at 2.7 s/img versus 1.8 min/img for NeuralUDF.
- G-MeshDiffusion achieves MV-FID of 79.01 on lower garments and 88.98 on upper garments, versus 191.09 and 167.69 for MeshDiffusion, and generally beats MeshDiffusion and GET3D on MMD/COV/1-NNA.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace DMTet with G-Shell for reconstruction | Nvdiffrecmc · DeepFashion3D garments | PSNR: 31.677 -> 33.039 | Helped |
| replace DMTet with G-Shell for reconstruction | Nvdiffrecmc · DeepFashion3D garments | Chamfer distance (cm): 0.662 -> 0.177 | Helped |
| use FlexiCubes instead of tetrahedral grids (ablation) | G-Shell reconstruction · DeepFashion3D garments | PSNR: 33.039 -> 33.277 | Helped |
| use FlexiCubes instead of tetrahedral grids (ablation) | G-Shell reconstruction · DeepFashion3D garments | Chamfer distance (cm): 0.177 -> 0.203 | Hurt |
| use G-MeshDiffusion rather than MeshDiffusion | mesh generation · Lower Garments | MV-FID: 191.09 -> 79.01 | Helped |
| use G-MeshDiffusion rather than GET3D | mesh generation · Lower Garments | MV-FID: 95.69 -> 79.01 | Helped |
| use G-MeshDiffusion rather than MeshDiffusion | mesh generation · Upper Garments | MV-FID: 167.69 -> 88.98 | Helped |
| use G-MeshDiffusion rather than GET3D | mesh generation · Upper Garments | MV-FID: 112.45 -> 88.98 | Helped |
| increase metalness from 0 to 1 in the target material (ablation) | G-Shell reconstruction · Metalness 0–1, sweater | PSNR: 36.01 -> 32.31 | Mixed |
Surprising findings
- Watertight-only baseline Nvdiffrecmc with DMTet outperforms the implicit UDF/SDF non-watertight baselines on several garment instances in PSNR.
Limitations
- Cannot model self-intersecting or non-orientable surfaces such as Mobius strips.
- Requires higher grid resolution to model tiny topological holes.
- 3D U-Nets used for diffusion are memory-inefficient and hard to scale to high resolution.
Experimental setup
Datasets: DeepFashion3D Cloth3D NeRF synthetic
Benchmarks: DeepFashion3D Cloth3D
Metrics: PSNR Chamfer distance MMD COV 1-NNA MV-FID
Baselines: NeuralUDF NeUDF NeAT NeuS Nvdiffrecmc w/ DMTet MeshDiffusion GET3D
Builds on: DMTet Nvdiffrecmc MeshDiffusion FlexiCubes MeshUDF
Closest papers by meaning
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- Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes (CVPR 2025 · similarity 0.86)
- GALA: Geometry-Aware Local Adaptive Grids for Detailed 3D Generation (ICLR 2025 · similarity 0.86)
- Geometry Field Splatting with Gaussian Surfels (CVPR 2025 · similarity 0.86)
- GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction (NeurIPS 2025 · similarity 0.85)
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