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Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes

CVPR 2025 · 3D vision › Face and shape · approach: Textured mesh generation · 2 citations (OpenAlex)

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Represents fuzzy geometry as k learned, semi-transparent SDF shells baked into lightweight meshes with neural SH textures, enabling sorting-free, few-sample rasterized real-time view synthesis on phones and laptops.

Problem

Real-time view synthesis of fuzzy geometry (hair, plush) on low-power devices: volume rendering needs many samples per ray, splatting needs sorting, and single-surface methods cannot model semi-transparent fuzzy structures.

Approach

Model k adaptively spaced SDF shells with a main surface plus offset support surfaces so layers are traversed in fixed order, add view-dependent transparency, bake each shell to a low-poly mesh with UV-based neural SH textures, and rasterize with fixed-order alpha blending.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
remove view-dependent surface transparency (ablation)5-Mesh · Shelly [56]PSNR: 34.25 -> 32.71Hurt
remove curvature loss (ablation)5-Mesh · Shelly [56]PSNR: 34.25 -> 33.41Hurt
remove transparency attenuation at grazing angles (ablation)5-Mesh · Shelly [56]PSNR: 34.25 -> 33.96Hurt
use fixed support-surface offsets instead of trained offsets (ablation)5-Mesh · Shelly [56]PSNR: 34.25 -> 30.09Hurt
initialize support surfaces outside the main SDF (ablation)5-Mesh · Shelly [56]PSNR: 34.25 -> 30.85Hurt
increase the number of meshes from 7 to 9Volumetric Surfaces · ShellyPSNR: 34.50 -> 34.38Hurt
increase the number of meshes from 7 to 9Volumetric Surfaces · Custom (plushy + [47])PSNR: 35.63 -> 35.74Helped
increase the number of meshes from 7 to 9Volumetric Surfaces · DTU scans 83, 105PSNR: 36.77 -> 37.17Helped
increase neural texture resolution up to 1024²Volumetric Surfaces · khady scene from Shelly [56]PSNR: 29.65 -> 30.02Helped
use mixed-resolution textures instead of all textures at 2048²Volumetric Surfaces · khady scene from Shelly [56]PSNR: 30.02 -> 30.02No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Shelly DTU QuadFields custom scenes (plushy, hairy monkey)

Benchmarks: Shelly DTU Custom plushy and hairy monkey scenes

Metrics: PSNR SSIM LPIPS FPS memory footprint (MB)

Baselines: 3DGS MobileNeRF Instant-NGP PermutoSDF AdaptiveShells QuadFields BakedSDF BOG

Builds on: NeuS PermutoSDF Textured shells MERF AdaptiveShells

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