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Multiagent Gumbel MuZero: Efficient Planning in Combinatorial Action Spaces

AAAI 2024 · Reinforcement learning › Visual and representation RL · approach: RL with tree search for discovery · 5 citations (OpenAlex)

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Extends AlphaZero/MuZero-style Gumbel search to cooperative multiagent MDPs with combinatorial joint action spaces, using stochastic beam search to sample top-k joint actions without replacement and a sample-based policy improvement operator.

Problem

Planning with MuZero/AlphaZero-style search is sample-hungry and becomes infeasible when joint action spaces grow exponentially with the number of agents in cooperative multiagent control.

Approach

Combine Gumbel-top-k search (sequential halving, exact regularized policy improvement) with stochastic beam search to sample top-k joint actions without replacement from an autoregressive or factorized joint policy, and compute importance-weighted sample-based policy targets, giving MA Gumbel AlphaZero (known model) and MA Gumbel MuZero (learned model).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
sample joint actions without replacement instead of with replacementMA Gumbel AlphaZero (SWOR) vs. Monte Carlo (MC) · 2-player 3-action matrix gamemean test rewardHelped
sample joint actions without replacement instead of with replacementMA Gumbel AlphaZero (SWOR) vs. Monte Carlo (MC) · 2-player 3-action matrix gameoptimal action percentageHelped
use MA Gumbel AlphaZero instead of MAPPO2-player 3-action matrix game · 2-player 3-action matrix gamemean test rewardHelped
use MA Gumbel AlphaZero instead of MAPPO2-player 3-action matrix game · 2-player 3-action matrix gameoptimal action percentageHelped
sample joint actions without replacement instead of with replacementMA Gumbel AlphaZero (SWOR) vs. Monte Carlo (MC) · 3-player 2-action matrix gamemean test rewardHelped
sample joint actions without replacement instead of with replacementMA Gumbel AlphaZero (SWOR) vs. Monte Carlo (MC) · 3-player 2-action matrix gameoptimal action percentageHelped
use MA Gumbel AlphaZero instead of MAPPO3-player 2-action matrix game · 3-player 2-action matrix gamemean test rewardHelped
use MA Gumbel AlphaZero instead of MAPPO3-player 2-action matrix game · 3-player 2-action matrix gameoptimal action percentageHelped
use sampling without replacement and the exact policy target instead of sampling with replacement and the visit-count policy targetMA Gumbel AlphaZero vs. MA Sampled AlphaZero · Switch4mean episode lengthHelped
use sampling without replacement and the exact policy target instead of sampling with replacement and the visit-count policy targetMA Gumbel AlphaZero vs. MA Sampled AlphaZero · Switch4mean episode rewardHelped
use MA Gumbel AlphaZero with 2 simulationsMA Gumbel AlphaZero · Switch4 (nsim=2)mean episode rewardHelped

Limitations

Experimental setup

Datasets: MA-Gym Switch4 StarCraft Multiagent Challenge two cooperative matrix games

Benchmarks: MA-Gym Switch4 StarCraft Multiagent Challenge cooperative matrix games

Metrics: mean episode length mean episode reward percentage of optimal actions

Baselines: MA Sampled AlphaZero MAPPO Sampled MuZero Gumbel MuZero MuZero model-free baselines

Builds on: Gumbel MuZero Sampled MuZero AlphaZero MuZero MAPPO

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