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Research map / Multi-agent systems and games / Games and equilibria

Asynchronous Gradient Play in Zero-Sum Multi-agent Games

ICLR 2023 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 0 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add two-timescale, delay-aware learning-rate separationOMWU · Zero-sum polymatrix games with constant known delays; ε-NEiteration complexity: \widetilde{\mathcal{O}}\big({d_\mathsf{max}^2\norm{A}_\infty^2(\gamma+1)^2}/{\epsilon^2}\big) -> \widetilde \mathcal{O}\Helped
Add delayed feedbackSingle-timescale OMWU · Zero-sum polymatrix games with random statistical delays; ε-NEiteration complexity: \widetilde{\mathcal{O}}(\epsilon^{-1}) -> \widetilde{\mathcal{O}}(\epsilon^{-2})Hurt
Use two-timescale OMWU rather than single-timescale OMWUOMWU · Randomly generated zero-sum entropy-regularized polymatrix games with permuted bounded delayconvergence rate to QREHelped
Set the extrapolation learning rate to the theory-suggested delay-aware value (ablation)Two-timescale OMWU · Randomly generated zero-sum entropy-regularized polymatrix games with bounded delayconvergence performanceHelped

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