Research map / Multi-agent systems and games / Games and equilibria
Asynchronous Gradient Play in Zero-Sum Multi-agent Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add two-timescale, delay-aware learning-rate separation | OMWU · Zero-sum polymatrix games with constant known delays; ε-NE | iteration complexity: \widetilde{\mathcal{O}}\big({d_\mathsf{max}^2\norm{A}_\infty^2(\gamma+1)^2}/{\epsilon^2}\big) -> \widetilde \mathcal{O}\ | Helped |
| Add delayed feedback | Single-timescale OMWU · Zero-sum polymatrix games with random statistical delays; ε-NE | iteration complexity: \widetilde{\mathcal{O}}(\epsilon^{-1}) -> \widetilde{\mathcal{O}}(\epsilon^{-2}) | Hurt |
| Use two-timescale OMWU rather than single-timescale OMWU | OMWU · Randomly generated zero-sum entropy-regularized polymatrix games with permuted bounded delay | convergence rate to QRE | Helped |
| Set the extrapolation learning rate to the theory-suggested delay-aware value (ablation) | Two-timescale OMWU · Randomly generated zero-sum entropy-regularized polymatrix games with bounded delay | convergence performance | Helped |
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