Research map / Reinforcement learning / Offline RL
Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use VMG instead of the strongest listed baseline | offline RL policy · kitchen-partial | normalized score: 49.8 -> 68.8 | Helped |
| Use VMG instead of the strongest listed baseline | offline RL policy · antmaze-large-play | normalized score: 39.6 -> 67.3 | Helped |
| Use VMG instead of the strongest listed baseline | offline RL policy · door-human | normalized score: 9.9 -> 1.5 ± 0.5 | Hurt |
| Add contrastive loss to the metric-space training (ablation) | VMG · kitchen-partial | normalized score: 0.0 -> 68.8 | Helped |
| Add contrastive loss to the metric-space training (ablation) | VMG · antmaze-medium-play | normalized score: 0.0 -> 82.7 | Helped |
| Add contrastive loss to the metric-space training (ablation) | VMG · pen-human | normalized score: 41.2 -> 70.7 | Helped |
| Add the action decoder to metric-space training (ablation) | VMG · kitchen-partial | normalized score: 15.4 -> 68.8 | Helped |
| Add multi-step search followed by Dijkstra path planning (ablation) | VMG · kitchen-partial | normalized score: 39.8 -> 68.8 | Helped |
| Add multi-step search followed by Dijkstra path planning (ablation) | VMG · pen-human | normalized score: 72.1 -> 70.7 | No clear effect |
| Replace distance-threshold state merging with K-means (ablation) | VMG · kitchen-partial | normalized score: 68.8 -> 18.3 | Hurt |
| Use the original graph reward instead of max, sum, or partial internal-reward variants (ablation) | VMG · kitchen-partial | normalized score: 31.5, 50.3, 55.0, 54.6, 67.0 -> 68.8 | Helped |
| Increase metric-space margin from 1 to 2 (ablation) | VMG · antmaze-medium-play | normalized score: 82.7 -> 84.0 | Helped |
Closest papers by meaning
- Is Value Learning Really the Main Bottleneck in Offline RL? (NeurIPS 2024 · similarity 0.89)
- The Edge-of-Reach Problem in Offline Model-Based Reinforcement Learning (NeurIPS 2024 · similarity 0.88)
- Learning from Reward-Free Offline Data: A Case for Planning with Latent Dynamics Models (NeurIPS 2025 · similarity 0.88)
- Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining (ICLR 2025 · similarity 0.88)
- A Clean Slate for Offline Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
- Enhancing Value Function Estimation through First-Order State-Action Dynamics in Offline Reinforcement Learning (ICML 2024 · similarity 0.88)
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