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BC-IRL: Learning Generalizable Reward Functions from Demonstrations

ICLR 2023 · Reinforcement learning › Imitation learning · approach: Reward learning from demonstrations · 1 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace the MaxEnt reward-separation objective with an outer behavioral-cloning loss differentiated through policy optimizationBC-IRL-PPO versus MaxEnt IRL baselines · Point mass navigation, unseen start distributiondistance to goal: 0.04 { $\pm$ 0.01 } versus 0.53 { $\pm$ 0.78 } for AIRLHelped
Learn a reward with the BC-IRL-PPO procedure rather than AIRLPolicy trained from the learned reward · Fetch Reach, hard goal/start distributionsuccess rate: 0.34 -> 0.76Helped
Transfer the learned reward and train a new policy, rather than transfer only the learned policyBC-IRL-PPO · Fetch Reach, hard generalizationsuccess rate: 0.35 -> 0.76Helped
Transfer and fine-tune both policy and reward instead of transferring only the rewardBC-IRL-PPO · Fetch Reach, hard start distributionsuccess rate: 0.76 -> 0.80Helped
Use gradient-based MPC rather than PPO in the inner loop (ablation)BC-IRL · Obstacle point mass navigationouter-loop objective optimizationHurt
Vary the number of inner-loop policy optimization steps K (ablation)BC-IRL-PPO · Point mass navigation without obstacletraining performanceNo clear effect
Reduce demonstrations from 100 to 5 (ablation)BC-IRL-PPO · Fetch Reach, +75% noise settingsuccess rate: 1.00 -> 1.00No clear effect
Reduce demonstrations from 100 to 5 (ablation)BC-IRL-PPO · Fetch Reach, +100% noise settingsuccess rate: 0.76 -> 0.69Hurt
Reduce demonstrations from 100 to 5 (ablation)AIRL · Fetch Reach, +100% noise settingsuccess rate: 0.38 -> 0.42Helped
Increase the policy learning rate to 1e-2 or 1e-1 (ablation)BC-IRL-PPO · Fetch Reach training settingsuccess rate: 0.97 { $\pm$ 0.03 } -> 0.14 { $\pm$ 0.23 }Hurt
Increase the reward learning rate (ablation)BC-IRL-PPO · Fetch Reach training settingsuccess rate: 0.96 { $\pm$ 0.01 } -> 0.71 { $\pm$ 0.45 }Hurt
Use the BC-IRL learned reward instead of a sparse hand-coded reward (ablation)Policy trained on obstacle point mass task · Obstacle point mass navigationdistance to goalHelped

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