Research map / Reinforcement learning / Offline RL
Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a conditional diffusion policy with Q-learning guidance | Offline RL · Gym average | normalized score: 77.6 -> 88.0 | Helped |
| Use a conditional diffusion policy with Q-learning guidance | Offline RL · AntMaze average | normalized score: 63.0 -> 69.6 | Helped |
| Use a conditional diffusion policy with Q-learning guidance | Offline RL · Adroit average | normalized score: 56.5 -> 65.1 | Helped |
| Use a conditional diffusion policy with Q-learning guidance | Offline RL · Kitchen average | normalized score: 53.3 -> 69.0 | Helped |
| Replace CVAE behavior cloning with diffusion behavior cloning (ablation) | Behavior cloning · Gym average | normalized score: 79.9 -> 85.9 | Helped |
| Replace CVAE with diffusion within the BCQ framework (ablation) | BCQ policy improvement · Gym average | normalized score: 105.1 -> 106.0 | Helped |
| Replace free Q-learning guidance using CVAE with diffusion policy learning (ablation) | Q-learning-guided policy · Gym average | normalized score: 76.6 -> 106.9 | Helped |
| Use Diffusion-QL rather than BCQ-Diffusion's hard value constraints (ablation) | Diffusion policy · Gym average | normalized score: 106.0 -> 106.9 | Helped |
| Use online rather than offline checkpoint selection (ablation) | Diffusion-QL · AntMaze average | normalized score: 69.6 -> 75.4 | Helped |
| Use online rather than offline checkpoint selection (ablation) | Diffusion-QL · Gym average | normalized score: 88.0 -> 89.3 | Helped |
Closest papers by meaning
- Diffusion Policies Creating a Trust Region for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.94)
- Diffusion Actor-Critic: Formulating Constrained Policy Iteration as Diffusion Noise Regression for Offline Reinforcement Learning (ICLR 2025 · similarity 0.93)
- Learning a Diffusion Model Policy from Rewards via Q-Score Matching (ICML 2024 · similarity 0.92)
- Score Regularized Policy Optimization through Diffusion Behavior (ICLR 2024 · similarity 0.92)
- Entropy-regularized Diffusion Policy with Q-Ensembles for Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.92)
- Diffusion-based Reinforcement Learning via Q-weighted Variational Policy Optimization (NeurIPS 2024 · similarity 0.92)
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