Research map / Reinforcement learning / Imitation learning
Hierarchical Few-Shot Imitation with Skill Transition Models
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use FIST rather than the strongest reported baseline | PointMaze · Left, Right, and Bottom blocked regions | episode length: 363.87 $\pm$ 18.73 vs 1089.76 $\pm$ 173.74; 571.21 $\pm$ 38.82 vs 1918.99 $\pm$ 43.65; 359.82 $\pm$ 3.62 vs 1127.47 $\pm | Helped |
| Use FIST rather than the strongest reported baseline | PointMaze · Left, Right, and Bottom blocked regions | success rate: 0.99 $\pm$ 0.03 vs 0.74 $\pm$ 0.11; 0.91 $\pm$ 0.07 vs 0.07 $\pm$ 0.06; 1.0 $\pm$ 0.0 vs 0.87 $\pm$ 0.10 | Helped |
| Use FIST rather than the strongest reported baseline | AntMaze · Left, Right, and Bottom blocked regions | success rate: 0.32 $\pm$ 0.04 vs 0.0 $\pm$ 0.0; 0.22 $\pm$ 0.12 vs 0.0 $\pm$ 0.0; 0.21 $\pm$ 0.07 vs 0.12 $\pm$ 0.07 | Helped |
| Use FIST rather than SPiRL | KitchenRobot · Top Burner, Kettle, and Slide Cabinet excluded tasks | episode reward: 3.6 \pm 0.16 vs 2.1 \pm 0.48; 3.5 \pm 0.3 vs 1.9 \pm 0.09; 4.0 \pm 0.0 vs 3.3 \pm 0.38 | Helped |
| Use FIST rather than SPiRL | KitchenRobot · Microwave excluded task | episode reward: 2.3 \pm 0.5 vs 2.3 \pm 0.5 | No clear effect |
| Add learned contrastive distance instead of Euclidean raw-state distance (ablation) | FIST · KitchenRobot tasks with four excluded-object settings | episode reward: 3.3 $\pm$ 0.15 vs 3.6 \pm 0.16; 2.8 $\pm$ 0.42 vs 2.3 \pm 0.5; 3.0 $\pm$ 0.32 vs 3.5 \pm 0.3; 1.3 $\pm$ 0.14 vs 4.0 \pm | Helped |
| Add future-conditioned inverse skill prior rather than current-state prior (ablation) | SPiRL with semi-parametric demonstration lookup · KitchenRobot | episode reward: SPiRL (closest): 0.0 $\pm$ 0.0, 2.8 $\pm$ 0.44, 0.0 $\pm$ 0.0, 2.4 $\pm$ 0.51; FIST: 3.6 \pm 0.16, 2.3 \pm 0.5, 3.5 \pm | Helped |
| Add downstream fine-tuning (ablation) | FIST · KitchenRobot OOD tasks | episode reward: FIST: 3.6 \pm 0.16, 2.3 \pm 0.5, 3.5 \pm 0.3, 4.0 \pm 0.0; FIST-no-FT: 2.0 $\pm$ 0.0, 0.0 $\pm$ 0.0, 1.0 $\pm$ 0.0, 2.0 | Helped |
| Add offline skill pre-training (ablation) | FIST · KitchenRobot OOD tasks | episode reward: FIST: 3.6 \pm 0.16, 2.3 \pm 0.5, 3.5 \pm 0.3, 4.0 \pm 0.0; FIST-no-pretrain: 0.5 $\pm$ 0.16, 0.7 $\pm$ 0.15, 0.0 $\pm$ 0 | Helped |
| Use inverse skill dynamics rather than atomic-action Goal-BC (ablation) | FIST · KitchenRobot OOD tasks | episode reward: 3.6 \pm 0.16 vs 0.0 $\pm$ 0.0; 2.3 \pm 0.5 vs 1.2 $\pm$ 0.3; 3.5 \pm 0.3 vs 1.8 $\pm$ 0.44; 4.0 \pm 0.0 vs 0.9 $\pm$ 0.1 | Helped |
| Use an oracle future-state lookup instead of learned contrastive lookup (ablation) | FIST · PointMaze Left, Right, and Bottom | episode length: 363.87 $\pm$ 18.73 vs 236.00 $\pm$ 1.02; 571.21 $\pm$ 38.82 vs 280.93 $\pm$ 5.61; 359.82 $\pm$ 3.62 vs 269.89 $\pm$ 3.75 | Helped |
| Resample the skill every 10 steps instead of every step (ablation) | FIST · PointMaze | episode length: Left: 329.09 $\pm$ 5.62 vs 338.04 $\pm$ 9.80; Right: 440.47 $\pm$ 50.81 vs 465.05 $\pm$ 52.38; Bottom: 491.67 $\pm$ 78.4 | Mixed |
Closest papers by meaning
- OSVI-WM: One-Shot Visual Imitation for Unseen Tasks using World-Model-Guided Trajectory Generation (NeurIPS 2025 · similarity 0.91)
- GO-DICE: Goal-Conditioned Option-Aware Offline Imitation Learning via Stationary Distribution Correction Estimation (AAAI 2024 · similarity 0.90)
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- Robust Policy Learning via Offline Skill Diffusion (AAAI 2024 · similarity 0.89)
- Meta-Controller: Few-Shot Imitation of Unseen Embodiments and Tasks in Continuous Control (NeurIPS 2024 · similarity 0.89)
- LLM-based Skill Diffusion for Zero-shot Policy Adaptation (NeurIPS 2024 · similarity 0.89)
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