atlas

Research map / Reinforcement learning / Imitation learning

GO-DICE: Goal-Conditioned Option-Aware Offline Imitation Learning via Stationary Distribution Correction Estimation

AAAI 2024 · Reinforcement learning › Imitation learning · approach: Offline imitation from imperfect data · 4 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes GO-DICE, an offline imitation learning method that infers option (sub-task) hierarchies from expert and imperfect demonstrations and learns goal-conditioned hierarchical policies via stationary distribution correction estimation, evaluated on Fetch pick-and-place tasks in MuJoCo.

Problem

Offline imitation learning struggles with long-horizon goal-conditioned manipulation tasks and requires retraining when task goals change; existing DICE methods do not model sub-task structure.

Approach

Combines DICE-style stationary distribution matching (DemoDICE-style KL regularization with imperfect demos) with goal-conditioned, option-aware hierarchical policies (high-level option transition policy and low-level action policy), with Viterbi-style iterative option segmentation and optional expert sub-task annotations.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use GO-DICE instead of the offline IL baselinesOffline IL on Fetch Pick-and-Place tasks · PnP-2 and PnP-3cumulative rewardHelped
Add expert-provided sub-task labels (ablation)GO-DICE-Semi · Fetch Pick-and-Place taskscumulative rewardHelped
Increase the number of unsupervised options to K=6 (ablation)GO-DICE · PnP-2cumulative rewardHurt
Increase the number of unsupervised options to K=9 (ablation)GO-DICE · PnP-3cumulative rewardNo clear effect
Use expert-curated fine-grained labels for primitive and object (E3) (ablation)GO-DICE-Semi · Fetch Pick-and-Place taskscumulative rewardHelped
Increase the share of expert demonstrations while keeping the total demonstration count constant (ablation)GO-DICE-Semi · PnP-2 and PnP-3cumulative rewardHelped
Use the low-level policy trained on PnP-1 instead of one trained directly on PnP-2GO-DICE · PnP-2cumulative reward: 2.9\pm 0.83 -> 2.6\pm 0.49No clear effect
Use the low-level policy trained on PnP-1 instead of one trained directly on PnP-3GO-DICE · PnP-3cumulative reward: 3.5\pm 0.45 -> 3.2\pm 1.13No clear effect
Use GO-DICE with K=3 rather than GO-DICE-Semi with K=9 and expert E3 labels (ablation)GO-DICE on Stack-3 · Stack-3cumulative rewardNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: expert demonstrations generated by a hand-crafted/trained expert policy in Fetch Pick-and-Place imperfect demonstrations from noisy expert and random policies

Benchmarks: Fetch Pick-and-Place (PnP-1, PnP-2, PnP-3) Stack-3

Metrics: cumulative reward (number of successful pick/place, averaged fraction of time per option

Baselines: Behavioral cloning GoFAR g-DemoDICE

Builds on: DemoDICE GoFAR options framework Hindsight Experience Replay

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy