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Robust Policy Learning via Offline Skill Diffusion
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Proposes DuSkill, an offline skill learning framework that uses a hierarchical domain encoder and guided diffusion decoder to disentangle domain-invariant and domain-variant skill embeddings, enabling skill generation beyond the offline datasets for cross-domain few-shot imitation and online RL on multi-stage Meta-World.
Problem
Skill-based RL and few-shot imitation rely on skills learned from offline datasets, which degrade when the downstream task's domain differs from the source domains of the datasets.
Approach
Disentangle skill embeddings into a domain-invariant and a domain-variant part via a hierarchical encoder, decode them with a classifier-free-guided diffusion decoder, and train only the high-level policy on new domains so that generated skills extend beyond the training data.
Key results
- In few-shot imitation, DuSkill achieves 3.99 reward in source speed domain and 3.81 at speed level 3, versus FIST* at 3.28, with ~7.6% average degradation vs ~25.3% for FIST*.
- In online RL on the speed domain, DuSkill reaches 3.32 on target domains vs 0.36 for SPiRL-c, a reported 89.16% gain over SPiRL-c.
- With 1 to 20 few-shot trajectories, DuSkill drops only 4.89% while FIST drops 13.96%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use DuSkill instead of the strongest listed baseline | Few-shot imitation · Multi-stage Meta-World Speed | achieved reward: 3.51 ± 0.12 -> 3.83 ± 0.06 (Level 2); 3.28 ± 0.19 -> 3.81 ± 0.06 (Level 3) | Helped |
| Use DuSkill instead of the strongest listed baseline | Few-shot imitation · Multi-stage Meta-World Energy | achieved reward: 3.08 ± 0.19 -> 3.85 ± 0.08 (Source); 2.53 ± 0.25 -> 3.87 ± 0.09 (Level 1); 1.85 ± 0.34 -> 3.71 ± 0.10 (Level 2); 2.02 ± | Helped |
| Use DuSkill instead of the strongest listed baseline | Few-shot imitation · Multi-stage Meta-World Wind | achieved reward: 4.00 ± 0.00 -> 3.98 ± 0.02 (Source); 3.89 ± 0.15 -> 3.78 ± 0.13 (Level 1); 3.24 ± 0.24 -> 3.48 ± 0.21 (Level 2); 3.04 ± | Mixed |
| Use DuSkill instead of SPiRL-c | Online RL adaptation · Speed domain Target | achieved reward: 0.36 ± 0.02 -> 3.32 ± 0.20 | Helped |
| Use DuSkill instead of SPiRL-c | Online RL adaptation · Speed domain Source | achieved reward: 4.00 ± 0.00 -> 4.00 ± 0.00 | No clear effect |
| Add hierarchical embeddings and guided diffusion decoder (ablation) | DU naive-diffusion variant · Multi-stage Meta-World Speed, Energy, and Wind Level 3 | achieved reward: 3.59 ± 0.19 -> 3.81 ± 0.06; 3.16 ± 0.35 -> 3.67 ± 0.14; 3.19 ± 0.17 -> 3.44 ± 0.18 | Helped |
| Add guided diffusion decoder to hierarchical embeddings (ablation) | HDU · Multi-stage Meta-World Speed, Energy, and Wind Level 3 | achieved reward: 3.49 ± 0.68 -> 3.81 ± 0.06; 3.39 ± 0.36 -> 3.67 ± 0.14; 3.08 ± 0.36 -> 3.44 ± 0.18 | Helped |
Surprising findings
- Fine-tuning the entire model (SPiRL-c*) sometimes underperforms fine-tuning only the high-level policy (SPiRL-c), attributed to covariate shift from few samples.
Limitations
- Evaluated only on a single simulated benchmark (multi-stage Meta-World) with rule-based expert data.
- Cross-domain generalization limited to reward and dynamics variations; authors note entirely different tasks, embodiments, or simulators remain future work.
Experimental setup
Datasets: multi-stage Meta-World expert datasets (rule-based heuristic experts)
Benchmarks: Multi-stage Meta-World
Metrics: achieved reward performance degradation across domain levels sample efficiency
Baselines: BC SPiRL SPiRL-c FIST BC+SAC
Builds on: SPiRL FIST DDPM classifier-free guidance soft actor-critic
Closest papers by meaning
- In-Context Policy Adaptation via Cross-Domain Skill Diffusion (AAAI 2025 · similarity 0.90)
- Reasoning with Latent Diffusion in Offline Reinforcement Learning (ICLR 2024 · similarity 0.90)
- Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning (ICML 2025 · similarity 0.89)
- LLM-based Skill Diffusion for Zero-shot Policy Adaptation (NeurIPS 2024 · similarity 0.89)
- Dynamic Contrastive Skill Learning with State-Transition Based Skill Clustering and Dynamic Length Adjustment (ICLR 2025 · similarity 0.89)
- Constrained Latent Action Policies for Model-Based Offline Reinforcement Learning (NeurIPS 2024 · similarity 0.89)
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