Research map / Reinforcement learning / Visual and representation RL
Learning transferable motor skills with hierarchical latent mixture policies
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use hierarchical skills for zero-shot transfer instead of low-level action control | HeLMS · Sparse staged stacking, object set 4 | Staged reward: 0.004 -> 0.05 (BC to HeLMS) | Helped |
| Use hierarchical skills for zero-shot transfer instead of low-level action control | HeLMS · Zero-shot exploration, object set 4 | Grasp state coverage: 0.004 -> 1.10 (MPO to HeLMS); 0.0 -> 1.10 (NPMP to HeLMS) | Helped |
| Use HeLMS instead of MPO from scratch | Sparse fully-rewarded stacking tasks · Fully sparse stacking reward | Reward | Helped |
| Use HeLMS for transfer to unseen objects | Red-on-blue stacking · Object sets 1, 2, 3, and 5 | Asymptotic performance | Mixed |
| Use HeLMS skills for a new compositional task | Pyramid task · Pyramid stacking | Asymptotic performance | Helped |
| Transfer state-based skills to a vision-based policy with skill regularisation | HeLMS-mix · Vision-based stacking | Sample efficiency | Helped |
| Add discrete skill choices while keeping continuous latent variation (ablation) | HeLMS · Sparse staged stacking, easy and hard object sets | Sample efficiency | Helped |
| Add continuous latent variation to discrete skills (ablation) | HeLMS · Sparse staged stacking, hard object set 3 | Performance | Helped |
| Use offline KL regularisation of mid-level components to N(0, I) (ablation) | HeLMS-mix transfer · Hard transfer to object set 3 | Performance | Mixed |
| Remove online mid-level KL regularisation (ablation) | HeLMS-mix with offline KL regularisation · Hard transfer to object set 3 | Performance | Hurt |
| Remove offline mid-level KL regularisation (ablation) | HeLMS-mix · Easy and hard transfer | Sensitivity to online KL regularisation | No clear effect |
| Replace NPMP's AR(1) prior with N(0, I) and add RL KL regularisation (ablation) | NPMP · Manipulation across five object sets | Performance | Helped |
Closest papers by meaning
- QueST: Self-Supervised Skill Abstractions for Learning Continuous Control (NeurIPS 2024 · similarity 0.90)
- Latent Policy Barrier: Learning Robust Visuomotor Policies by Staying In-Distribution (NeurIPS 2025 · similarity 0.89)
- Rethinking Latent Redundancy in Behavior Cloning: An Information Bottleneck Approach for Robot Manipulation (ICML 2025 · similarity 0.88)
- Robust Policy Learning via Offline Skill Diffusion (AAAI 2024 · similarity 0.88)
- Learning Options for Compositional Motor Control with Adapter Banks (NeurIPS 2026 · similarity 0.88)
- Hierarchical Equivariant Policy via Frame Transfer (ICML 2025 · similarity 0.88)
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