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Hierarchical Equivariant Policy via Frame Transfer

ICML 2025 · Reinforcement learning › Visual and representation RL · approach: Skill learning and diffusion policies · 0 citations (OpenAlex)

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Proposes Hierarchical Equivariant Policy (HEP), which connects a high-level keypose predictor and a low-level equivariant diffusion policy through a translation-only Frame Transfer interface, achieving SO(2)/T(3) equivariance for sample-efficient robotic manipulation.

Problem

Hierarchical visuomotor policy learning from limited demonstrations is hampered by rigid interfaces between high- and low-level agents and by ignoring domain symmetries in robotic manipulation.

Approach

A Frame Transfer interface passes only a 3D translation (keypose) from the high-level agent, which is used as the coordinate origin for the low-level trajectory generator, so the low-level can refine trajectories flexibly; equivariant networks are used at both levels so the whole hierarchy is T(3)×SO(2) equivariant.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use HEP rather than Chained DiffuserRLBench open-loop policy · RLBench 30 tasks, open-loopmean success rate (%): 78 -> 88; +10%Helped
Use HEP rather than EquiDiffRLBench closed-loop policy · RLBench 10 selected tasks, closed-loopmean success rate (%): 57 -> 79; +23%Helped
Use HEP rather than HDPRLBench open-loop policy · RLBench 7 tasksmean success rate (%): 74 -> 94; +20%Helped
Use HEP rather than Chained Diffuserreal-world manipulation policy · Pot Cleaningsuccess rate: 0.3 -> 0.8Helped
Use HEP rather than Chained Diffuserreal-world manipulation policy · Blocks to Drawersuccess rate: 0.2 -> 0.85Helped
Use HEP rather than Chained Diffuserreal-world manipulation policy · Blocks Stackingsuccess rate: 0.4 -> 0.9Helped
Train HEP with one demonstration and test on unseen object posesHEP · Pick-place, one-shotsuccess rate: 80%Helped
Add color variationBlock Stacking policy · Block Stacking, color variationsuccess rate: 0 -> 0.9Helped
Add color variation and distractor objectsBlock Stacking policy · Block Stacking, color and distractor objectssuccess rate: 0 -> 0.6Helped
Add equivariant structure (ablation)HEP · Six-task ablation suitemean success rate: 0.70 -> 0.94Helped
Add Frame Transfer (ablation)HEP · Six-task ablation suitemean success rate: 0.78 -> 0.94Helped
Add stacked voxel encoder (ablation)HEP · Six-task ablation suitemean success rate: 0.84 -> 0.94Helped

Surprising findings

Limitations

Experimental setup

Datasets: RLBench demonstrations

Benchmarks: RLBench (30 tasks) real-world UR5e manipulation tasks

Metrics: success rate

Baselines: 3D Diffuser Actor Chained Diffuser EquiDiff HDP

Builds on: diffusion policy Chained Diffuser Equivariant Diffusion Policy stacked voxel representation escnn

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