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Hierarchical Equivariant Policy via Frame Transfer
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Proposes Hierarchical Equivariant Policy (HEP), which connects a high-level keypose predictor and a low-level equivariant diffusion policy through a translation-only Frame Transfer interface, achieving SO(2)/T(3) equivariance for sample-efficient robotic manipulation.
Problem
Hierarchical visuomotor policy learning from limited demonstrations is hampered by rigid interfaces between high- and low-level agents and by ignoring domain symmetries in robotic manipulation.
Approach
A Frame Transfer interface passes only a 3D translation (keypose) from the high-level agent, which is used as the coordinate origin for the low-level trajectory generator, so the low-level can refine trajectories flexibly; equivariant networks are used at both levels so the whole hierarchy is T(3)×SO(2) equivariant.
Key results
- Open-loop simulation: HEP averages 88% vs 78% for Chained Diffuser and 56% for 3D Diffuser Actor across 30 RLBench tasks, outperforming on 28 of 30.
- Closed-loop on 10 tasks: HEP averages 79% vs 57% for EquiDiff (+23%).
- Real-world open-loop success: HEP 0.8/0.85/0.9 across three tasks vs 0.3/0.2/0.4 for Chained Diffuser.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use HEP rather than Chained Diffuser | RLBench open-loop policy · RLBench 30 tasks, open-loop | mean success rate (%): 78 -> 88; +10% | Helped |
| Use HEP rather than EquiDiff | RLBench closed-loop policy · RLBench 10 selected tasks, closed-loop | mean success rate (%): 57 -> 79; +23% | Helped |
| Use HEP rather than HDP | RLBench open-loop policy · RLBench 7 tasks | mean success rate (%): 74 -> 94; +20% | Helped |
| Use HEP rather than Chained Diffuser | real-world manipulation policy · Pot Cleaning | success rate: 0.3 -> 0.8 | Helped |
| Use HEP rather than Chained Diffuser | real-world manipulation policy · Blocks to Drawer | success rate: 0.2 -> 0.85 | Helped |
| Use HEP rather than Chained Diffuser | real-world manipulation policy · Blocks Stacking | success rate: 0.4 -> 0.9 | Helped |
| Train HEP with one demonstration and test on unseen object poses | HEP · Pick-place, one-shot | success rate: 80% | Helped |
| Add color variation | Block Stacking policy · Block Stacking, color variation | success rate: 0 -> 0.9 | Helped |
| Add color variation and distractor objects | Block Stacking policy · Block Stacking, color and distractor objects | success rate: 0 -> 0.6 | Helped |
| Add equivariant structure (ablation) | HEP · Six-task ablation suite | mean success rate: 0.70 -> 0.94 | Helped |
| Add Frame Transfer (ablation) | HEP · Six-task ablation suite | mean success rate: 0.78 -> 0.94 | Helped |
| Add stacked voxel encoder (ablation) | HEP · Six-task ablation suite | mean success rate: 0.84 -> 0.94 | Helped |
Surprising findings
- Removing equivariance hurts more than removing Frame Transfer (ablation mean drops 0.94 to 0.70 without equivariance vs 0.78 without FT).
- HEP achieves 98% on Take Money at earlier checkpoints but fails at the final checkpoint, attributed to overfitting.
Limitations
- Experiments focus on tabletop manipulation.
- No memory mechanism; poor performance on history-dependent tasks such as pot cleaning loops in closed-loop real-world runs.
- Frame Transfer only handles translation; rotational keyposes are not covered.
Experimental setup
Datasets: RLBench demonstrations
Benchmarks: RLBench (30 tasks) real-world UR5e manipulation tasks
Metrics: success rate
Baselines: 3D Diffuser Actor Chained Diffuser EquiDiff HDP
Builds on: diffusion policy Chained Diffuser Equivariant Diffusion Policy stacked voxel representation escnn
Closest papers by meaning
- $\mathrm{SO}(2)$-Equivariant Reinforcement Learning (ICLR 2022 · similarity 0.89)
- ET-SEED: EFFICIENT TRAJECTORY-LEVEL SE(3) EQUIVARIANT DIFFUSION POLICY (ICLR 2025 · similarity 0.88)
- Hierarchical Diffusion Policy for Kinematics-Aware Multi-Task Robotic Manipulation (CVPR 2024 · similarity 0.87)
- Generalizable Domain Adaptation for Sim-and-Real Policy Co-Training (NeurIPS 2025 · similarity 0.87)
- Implicit Drifting Policy: One-Step Action Generation via Conditional Expert Geometry (NeurIPS 2026 · similarity 0.86)
- Latent Policy Barrier: Learning Robust Visuomotor Policies by Staying In-Distribution (NeurIPS 2025 · similarity 0.86)
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