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Competitive Gradient Descent

NeurIPS 2019 · Optimization › Nonconvex and smooth optimization · approach: Equilibrium learning in zero-sum games · 45 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use CGD (Nash equilibrium of regularized bilinear local game) instead of GDA/SGA/ConOpt/OGDAGAN on 2-mode Gaussian mixture · bimodal GAN, eta in {0.4,0.1,0.025,0.005}, RMSProptraining stability (divergence)Helped
use CGD with larger stepsizes instead of OGDA/SGA/ConOptcovariance estimation (noiseless) · d in {20,40,60}residual decay per forward evaluationHelped
use CGD at same stepsize as OGDAcovariance estimation (noiseless) · d in {20,40,60}convergence rateNo clear effect
use CGD in stochastic settingcovariance estimation (noisy, d=20) · N in {100,1000,10000} samplesresidualMixed
add competitive term (bilinear interaction) to GDA (ablation)bilinear game f=alpha*x*y · alpha in {1,3,6}, eta=0.2convergenceHelped
add consensus term (ConOpt/OGDA style) (ablation)GDA/LCGD · convex-concave and concave-convex test problemsconvergenceMixed
add equilibrium term (matrix inverse) to LCGD, giving CGD (ablation)LCGD · bilinear game, alpha=6.0convergence under strong interactionHelped

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