Research map / Multi-agent systems and games / Cooperative multi-agent RL
LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add LIGS learned intrinsic rewards and switching controls | MAPPO agents · Foraging coordinated exploration | performance | Helped |
| use LIGS to guide agents away from low-reward joint policies | Foraging agents · Foraging optimal joint policies | reward acquisition speed: around 400k episodes | Helped |
| add LIGS learned intrinsic rewards and switching controls | MARL agents · Foraging sparse rewards | learning performance | No clear effect |
| add LIGS to IPPO (ablation) | IPPO · Foraging corridor coordination | task performance | Helped |
| replace learned switching controls with random equal-probability switching (ablation) | LIGS · Foraging coordination | performance | Hurt |
| replace learned switching controls with always-on intrinsic rewards (ablation) | LIGS · Foraging coordination | performance | Hurt |
| replace the RND exploration bonus with a count-based bonus (ablation) | LIGS · Foraging tasks | performance | No clear effect |
| replace the RND exploration bonus with a count-based bonus (ablation) | LIGS · Foraging joint exploration | performance | Helped |
| add RND intrinsic rewards directly to the agents' objectives instead of using LIGS reward selection and switching (ablation) | MAPPO · Foraging coordination | performance | Hurt |
| use LIGS rather than the baseline MARL methods | MARL agents · SMAC | win rate | Helped |
Closest papers by meaning
- LIIR: Learning Individual Intrinsic Reward in Multi-Agent Reinforcement Learning (NeurIPS 2019 · similarity 0.90)
- Individual Contributions as Intrinsic Exploration Scaffolds for Multi-agent Reinforcement Learning (ICML 2024 · similarity 0.87)
- First-Explore, then Exploit: Meta-Learning to Solve Hard Exploration-Exploitation Trade-Offs (NeurIPS 2024 · similarity 0.87)
- Foundations of Multi-Agent Learning in Dynamic Environments: Where Reinforcement Learning Meets Strategic Decision-Making (AAAI 2025 · similarity 0.87)
- FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning (ICML 2024 · similarity 0.87)
- Optimistic Multi-Agent Policy Gradient (ICML 2024 · similarity 0.86)
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