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Linear Last-iterate Convergence in Constrained Saddle-point Optimization

ICLR 2021 · Optimization › Nonconvex and smooth optimization · approach: Extragradient for variational inequalities · 24 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use OGDA instead of OMWUMatrix games over probability simplices · Random 32×32 matrix gameLast-iterate convergence speedHelped
Increase the learning rate within the stable rangeOGDA and OMWU · Random 32×32 matrix gameLast-iterate convergence speedHelped
Set OMWU learning rate to \eta\geq11OMWU · Random 32×32 matrix gameConvergence: \eta\geq11Hurt
Use a constant learning rate instead of an exponentially small learning rateOMWU · Matrix games over probability simplices with a unique equilibriumKL divergence (last iterate): \text{KL}(\bm{z}^*,\bm{z}_t) \leq C_3(1+C_4)^{-t}Helped
Use OGDA on bilinear games over polytopes without requiring a unique equilibriumOGDA · Bilinear games over any polytopeSquared distance to equilibrium set (last iterate): \mathrm{dist}^2(\bm{z}_t, \mathcal{Z}^*) \leq 64\mathrm{dist}^2(\zp_1, \mathcal{Z}^*)(1+C_5)^{-t}Helped
Use OGDA when SP-MS holds with \beta > 0 rather than \beta = 0OGDA · SP-MS problems with \beta > 0Squared distance to equilibrium set (last iterate): t^{-\frac{1}{\beta}}Mixed
Use OGDA on a bilinear game with a curved, non-polytope feasible setOGDA · Bilinear game on curved feasible regionsSquared distance to equilibrium set: \Omega(1/t^2)Hurt
Apply OGDA rather than OMWU to the strongly-convex-strongly-concave exampleOGDA and OMWU · Strongly-convex-strongly-concave gameConvergence speedHelped
Remove the unique-equilibrium requirement for OGDAOGDA · Bilinear games over polytopesLast-iterate convergence rateHelped
Initialize OGDA outside a small neighborhood of the unique equilibriumOGDA · Matrix gamesLast-iterate convergence rateHelped

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