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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Meta-Learning of Structured Task Distributions in Humans and Machines

ICLR 2021 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Imitation and skill learning · 5 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Evaluate humans on compositional rather than null boardsHumans · Compositional vs null task distributionsblue tiles revealedHelped
Evaluate the A2C LSTM agent on null rather than compositional boardsA2C LSTM agent · Null vs compositional task distributionsblue tiles revealedHelped
Compare human performance with the A2C LSTM agentA2C LSTM agent · Compositional task distributionblue tiles revealedHurt
Compare human performance with the A2C LSTM agentA2C LSTM agent · Null task distributionblue tiles revealedHurt
Replace the first fully connected layer with a convolutional layer (ablation)A2C LSTM agent · Null task distributionblue tiles revealedHelped
Replace the first fully connected layer with a convolutional layer (ablation)A2C LSTM agent · Compositional task distributionblue tiles revealedHurt
Replace the first fully connected layer with a convolutional layer (ablation)A2C LSTM agent · Compositional and null task distributionsblue tiles revealedMixed
Use the nearest-neighbor heuristic instead of human behaviorHumans · Compositional and null task distributionsblue tiles revealedHurt
Use the nearest-neighbor heuristic instead of the convolutional agentConvolutional agent · Compositional and null task distributionsblue tiles revealedHurt
Split compositional trials into the first and last halfHumans · Compositional task distributionsuccess rateHelped
Split null-distribution trials into the first and last halfA2C LSTM agent · Null task distributionsuccess rateHelped

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