Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Meta-Learning of Structured Task Distributions in Humans and Machines
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Evaluate humans on compositional rather than null boards | Humans · Compositional vs null task distributions | blue tiles revealed | Helped |
| Evaluate the A2C LSTM agent on null rather than compositional boards | A2C LSTM agent · Null vs compositional task distributions | blue tiles revealed | Helped |
| Compare human performance with the A2C LSTM agent | A2C LSTM agent · Compositional task distribution | blue tiles revealed | Hurt |
| Compare human performance with the A2C LSTM agent | A2C LSTM agent · Null task distribution | blue tiles revealed | Hurt |
| Replace the first fully connected layer with a convolutional layer (ablation) | A2C LSTM agent · Null task distribution | blue tiles revealed | Helped |
| Replace the first fully connected layer with a convolutional layer (ablation) | A2C LSTM agent · Compositional task distribution | blue tiles revealed | Hurt |
| Replace the first fully connected layer with a convolutional layer (ablation) | A2C LSTM agent · Compositional and null task distributions | blue tiles revealed | Mixed |
| Use the nearest-neighbor heuristic instead of human behavior | Humans · Compositional and null task distributions | blue tiles revealed | Hurt |
| Use the nearest-neighbor heuristic instead of the convolutional agent | Convolutional agent · Compositional and null task distributions | blue tiles revealed | Hurt |
| Split compositional trials into the first and last half | Humans · Compositional task distribution | success rate | Helped |
| Split null-distribution trials into the first and last half | A2C LSTM agent · Null task distribution | success rate | Helped |
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