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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Emergence of Maps in the Memories of Blind Navigation Agents

ICLR 2023 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Vision-language navigation agents · 17 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Navigate using only egomotion sensing and recurrent memoryBlind LSTM agent · PointGoalNav, unseen Matterport3D test scenesSuccess: 95.1 ±1.3Helped
Use recurrent memory rather than a one-step memory budget (k=1) (ablation)Blind LSTM agent · PointGoalNavSuccess: nearly 0% at k=1Helped
Increase memory budget (ablation)Blind LSTM agent · PointGoalNavNavigation performance: one thousand stepsHelped
Initialize the probe with trained agent episodic memory instead of no informative memory (ablation)Blind LSTM probe · Probe S-to-T, unseen environmentsSPL: 62.9% ±1.6% -> 85.0% ±1.6%Helped
Use trained agent memory rather than untrained-agent memory or all-zero memory (ablation)Blind LSTM probe · Probe navigationSPL: +13 points SPLHelped
Use trained agent memory rather than untrained-agent memory or all-zero memory (ablation)Blind LSTM probe · Probe navigationSuccess: +4 points SuccessHelped
Replace trained memory with untrained-agent memory (ablation)Blind LSTM probe · Probe navigationSPLNo clear effect
Decode occupancy maps from trained rather than untrained agent memory (ablation)Occupancy map decoder · Novel validation scenesIoU: 12.5% vs 32.5%Helped
Use a minimal blind sensor suite rather than depth sensing (ablation)Navigation agent · PointGoalNavSuccess: 95.1 vs 94.0No clear effect
Use a minimal blind sensor suite rather than depth sensing (ablation)Navigation agent · PointGoalNavSPL: 62.9 vs 83.0Hurt
Train in one environment with consistent global coordinates rather than many environments with episodic coordinates (ablation)Blind LSTM agent · Navigation in novel test environmentsSuccess: 100% on train and 0% on testHurt
Train in one scene with global coordinates (ablation)Blind LSTM agent · Single-scene trainingSPL: 99 ±0.1Helped

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