Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Emergence of Maps in the Memories of Blind Navigation Agents
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Navigate using only egomotion sensing and recurrent memory | Blind LSTM agent · PointGoalNav, unseen Matterport3D test scenes | Success: 95.1 ±1.3 | Helped |
| Use recurrent memory rather than a one-step memory budget (k=1) (ablation) | Blind LSTM agent · PointGoalNav | Success: nearly 0% at k=1 | Helped |
| Increase memory budget (ablation) | Blind LSTM agent · PointGoalNav | Navigation performance: one thousand steps | Helped |
| Initialize the probe with trained agent episodic memory instead of no informative memory (ablation) | Blind LSTM probe · Probe S-to-T, unseen environments | SPL: 62.9% ±1.6% -> 85.0% ±1.6% | Helped |
| Use trained agent memory rather than untrained-agent memory or all-zero memory (ablation) | Blind LSTM probe · Probe navigation | SPL: +13 points SPL | Helped |
| Use trained agent memory rather than untrained-agent memory or all-zero memory (ablation) | Blind LSTM probe · Probe navigation | Success: +4 points Success | Helped |
| Replace trained memory with untrained-agent memory (ablation) | Blind LSTM probe · Probe navigation | SPL | No clear effect |
| Decode occupancy maps from trained rather than untrained agent memory (ablation) | Occupancy map decoder · Novel validation scenes | IoU: 12.5% vs 32.5% | Helped |
| Use a minimal blind sensor suite rather than depth sensing (ablation) | Navigation agent · PointGoalNav | Success: 95.1 vs 94.0 | No clear effect |
| Use a minimal blind sensor suite rather than depth sensing (ablation) | Navigation agent · PointGoalNav | SPL: 62.9 vs 83.0 | Hurt |
| Train in one environment with consistent global coordinates rather than many environments with episodic coordinates (ablation) | Blind LSTM agent · Navigation in novel test environments | Success: 100% on train and 0% on test | Hurt |
| Train in one scene with global coordinates (ablation) | Blind LSTM agent · Single-scene training | SPL: 99 ±0.1 | Helped |
Closest papers by meaning
- Reasoning in Visual Navigation of End-to-end Trained Agents: A Dynamical Systems Approach (CVPR 2025 · similarity 0.89)
- Planning from Imagination: Episodic Simulation and Episodic Memory for Vision-and-Language Navigation (AAAI 2025 · similarity 0.87)
- Learning with a Mole: Transferable latent spatial representations for navigation without reconstruction (ICLR 2024 · similarity 0.87)
- Time Makes Space: Emergence of Place Fields in Networks Encoding Temporally Continuous Sensory Experiences (NeurIPS 2024 · similarity 0.86)
- Active Exploring like a Pigeon: Reinforcing Spatial Reasoning via Agentic Vision-Language Models (ICML 2026 · similarity 0.86)
- Intrinsic Goals for Autonomous Agents: Model-Based Exploration in Virtual Zebrafish Predicts Ethological Behavior and Whole-Brain Dynamics (NeurIPS 2025 · similarity 0.86)
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