Research map / Learning theory and algorithms / Submodular and game algorithms
Complexity and Algorithms for Exploiting Quantal Opponents in Large Two-Player Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use restricted quantal response (RQR) instead of CFR-QR | CFR-based strategy computation · Goofspiel 7 | gain: 2.357 -> 2.412 | Helped |
| Use restricted quantal response (RQR) instead of CFR-QR | CFR-based strategy computation · Goofspiel 7 | exploitability: 4.045 -> 3.849 | Helped |
| Use RQR instead of Nash strategies | zero-sum NFGs and EFGs · Zero-sum games | gain | Helped |
| Use RQR instead of QNE | zero-sum NFGs and EFGs · Zero-sum games | exploitability | Helped |
| Use RQR instead of QNE | general-sum NFGs · General-sum games | expected utility against BR | Helped |
| Use RQR instead of GA | strategy computation · Large games | scalability | Helped |
| Use RQR instead of QNE as rationality λ increases | logit quantal-response opponents · Games with varying rationality | exploitability | Helped |
| Use RQR instead of QNE | CFR-based strategy computation · Leduc Hold'em | exploitability | Helped |
| Use regret minimization instead of gradient ascent | QSE approximation · Normal-form and extensive-form games | scalability | Helped |
| Use QSE gradient ascent instead of scalable regret-minimization heuristics | strategy computation · Zero-sum and general-sum games | gain | Helped |
| Vary the RQR mixture parameter p (ablation) | CFR-based strategy computation · Leduc Hold'em | expected utility against CLQR | Mixed |
| Use RQR instead of CFR | CFR-based strategy computation · Goofspiel 7 | gain: 1.191 -> 2.412 | Helped |
Closest papers by meaning
- Computing Quantal Stackelberg Equilibrium in Extensive-Form Games (AAAI 2021 · similarity 0.91)
- Exploiting Opponents Under Utility Constraints in Sequential Games (NeurIPS 2021 · similarity 0.88)
- Perturbing Best Responses in Zero-Sum Games (AAAI 2026 · similarity 0.88)
- Learning Markov Games with Adversarial Opponents: Efficient Algorithms and Fundamental Limits (ICML 2022 · similarity 0.87)
- Advantage Alignment Algorithms (ICLR 2025 · similarity 0.86)
- Commitment to Sparse Strategies in Two-Player Games (AAAI 2025 · similarity 0.86)
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