Research map / Learning theory and algorithms / Submodular and game algorithms
Computing Quantal Stackelberg Equilibrium in Extensive-Form Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace direct COBYLA optimization with the Dinkelbach-type MILP algorithm | QSE computation in extensive-form games · Search Game, 4 steps | relative solution-quality advantage over COBYLA: 16.23% ± 3.77%; 18.24% ± 3.14%; -1.98% ± 4.91% | Mixed |
| Replace direct COBYLA optimization with the Dinkelbach-type MILP algorithm | QSE computation in extensive-form games · Network Games 01–03 | relative solution-quality advantage over COBYLA: 2.83% ± 0.46%; 3.84% ± 0.74%; 2.32% ± 0.92%; 13.32% ± 7.35%; 8.87% ± 3.47%; 3.74% ± 4.05%; 1.09% ± 0.27%; 5.73% ± 1.85%; | Helped |
| Use the Dinkelbach-type algorithm rather than COBYLA | QSE computation in extensive-form games · Larger game instances | runtime: 3.5 hours; three days | Helped |
Closest papers by meaning
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