Research map / 3D vision / Gaussian splatting
Splatter-360: Generalizable 360 Gaussian Splatting for Wide-baseline Panoramic Images
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Proposes Splatter-360, an end-to-end generalizable 3D Gaussian splatting framework for wide-baseline panoramic images that uses a spherical cost volume, a bi-projection (ERP + cubemap) encoder with monocular depth features, and cross-view attention.
Problem
Real-time novel view synthesis from sparse, wide-baseline 360° panoramic images, where existing 3DGS and NeRF methods overfit training views and perspective-based pipelines suffer from distortion and cube-map seam issues.
Approach
Performs multi-view matching directly in the spherical (equirectangular) domain via a spherical sweep to build a spherical cost volume, and fuses ERP and cubemap features with DepthAnything V2 monocular depth features in a 3D-aware bi-projection encoder to predict pixel-aligned Gaussians.
Key results
- On HM3D, Splatter-360 reaches 28.293 PSNR, 0.875 SSIM, 0.155 LPIPS, 2.662 dB above PanoGRF.
- On Replica, Splatter-360 reaches 29.888 PSNR, 0.924 SSIM, 0.097 LPIPS, 1.968 dB above PanoGRF.
- Removing the spherical cost volume drops PSNR by 5.271 dB on Replica and 2.263 dB on HM3D.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Splatter-360 instead of MVSplat† | Panoramic novel-view synthesis · HM3D | PSNR: 27.179 -> 28.293 | Helped |
| Use Splatter-360 instead of MVSplat† | Panoramic novel-view synthesis · Replica | PSNR: 28.399 -> 29.888 | Helped |
| Add spherical cost volume (ablation) | Splatter-360 · Replica | PSNR: 23.850 -> 29.121 | Helped |
| Add spherical cost volume (ablation) | Splatter-360 · HM3D | PSNR: 25.224 -> 27.487 | Helped |
| Add cross-view attention (ablation) | Splatter-360 · Replica | PSNR: 28.217 -> 29.121 | Helped |
| Add cross-view attention (ablation) | Splatter-360 · HM3D | PSNR: 26.918 -> 27.487 | Helped |
| Add ERP encoder (ablation) | Splatter-360 · Replica | PSNR: 26.985 -> 29.121 | Helped |
| Add ERP encoder (ablation) | Splatter-360 · HM3D | PSNR: 25.905 -> 27.487 | Helped |
| Add CP encoder (ablation) | Splatter-360 · Replica | PSNR: 28.673 -> 29.121 | Helped |
| Add CP encoder (ablation) | Splatter-360 · HM3D | PSNR: 27.277 -> 27.487 | Helped |
| Add monocular depth features (ablation) | Splatter-360 · Replica | PSNR: 28.654 -> 29.121 | Helped |
| Add monocular depth features (ablation) | Splatter-360 · HM3D | PSNR: 27.380 -> 27.487 | Helped |
Surprising findings
- Perspective-based baselines (HiSplat, DepthSplat, MVSplat) pretrained on perspective data generalize poorly to cube-map panoramic inputs, with PSNR around 17-19 dB.
Limitations
- Evaluated only on two synthetic indoor datasets (HM3D and Replica).
- Perspective baselines were tested with official Re10K checkpoints due to GPU memory limits, so comparisons are not like-for-like.
Experimental setup
Datasets: HM3D Replica
Benchmarks: HM3D Replica
Metrics: PSNR SSIM LPIPS Abs Diff Abs Rel RMSE delta<1.25
Baselines: PanoGRF MVSplat DepthSplat HiSplat PixelSplat
Builds on: MVSplat DepthSplat UniMatch PanoGRF Depth Anything V2
Closest papers by meaning
- 3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes (CVPR 2025 · similarity 0.90)
- PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting (CVPR 2025 · similarity 0.90)
- SplatFormer: Point Transformer for Robust 3D Gaussian Splatting (ICLR 2025 · similarity 0.89)
- MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild (NeurIPS 2025 · similarity 0.89)
- Unified Panoramic Geometry Estimation via Multi-View Foundation Models (NeurIPS 2026 · similarity 0.89)
- MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models (CVPR 2025 · similarity 0.88)
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