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Sparse Point Cloud Patches Rendering via Splitting 2D Gaussians

CVPR 2025 · Point clouds › Point cloud classification · approach: Scene flow and dynamic point clouds · 1 citations (OpenAlex)

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Predicts 2D Gaussians directly from point clouds with normal-based initialization, splitting decoders, and an entire-patch architecture, enabling sparse-point and cross-category photo-realistic point cloud rendering without image refinement.

Problem

Photo-realistic rendering of sparse point clouds without per-scene training, while generalizing across categories and point densities; prior learning-based methods depend on categorical priors, dense points, or image refinement.

Approach

Predict 2D Gaussians (with normals initialized from estimated point normals) from point clouds; split each point into K Gaussians via splitting decoders to densify sparse inputs; train on point-cloud patches using an entire-cloud module that supplies background Gaussians so rendered supervision is complete.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the proposed 2D Gaussian point-cloud rendering method instead of PFGSPoint-cloud rendering · Car (ShapeNet)PSNR: 27.34 -> 28.73Helped
Use the proposed 2D Gaussian point-cloud rendering method instead of TriVolPoint-cloud rendering · Chair (ShapeNet)PSNR: 28.85 -> 29.10Helped
Use the proposed 2D Gaussian point-cloud rendering method instead of TriVolPoint-cloud rendering · Shoe (GSO)PSNR: 31.24 -> 32.08Helped
Use the proposed 2D Gaussian point-cloud rendering method instead of PFGSPoint-cloud rendering · ScanNetLPIPS: 0.452 -> 0.490Hurt
Add point-cloud-informed Gaussian initialization (ablation)2D Gaussian prediction module · Car (ShapeNet)PSNR: 9.62 -> 27.88Helped
Add entire-cloud module Ne alongside the patch module (ablation)Entire-patch architecture · Car (ShapeNet)PSNR: 12.94 -> 27.88Helped
Add entire-cloud module Ne rather than using Np only (ablation)Entire-patch architecture · Car (ShapeNet)PSNR: 23.23 -> 27.88Helped
Increase the Gaussian split number K (ablation)Splitting decoder · Car (ShapeNet)PSNRHelped

Surprising findings

Limitations

Experimental setup

Datasets: ShapeNet GSO ScanNet DTU THuman2.0

Benchmarks: ScanNet ShapeNet Car ShapeNet Chair GSO Shoe THuman2.0 DTU

Metrics: PSNR SSIM LPIPS FPS

Baselines: NPBG++ TriVol PFGS Traditional graphics rendering

Builds on: 2D Gaussian Splatting PointMLP PFGS TriVol

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