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LeanGaussian: Breaking Pixel or Point Cloud Correspondence in Modeling 3D Gaussians
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Proposes LeanGaussian, a DETR-style deformable Transformer that regresses 3D Gaussians as queries (with 3D centers projected as 2D reference points) for single-view novel view synthesis, avoiding pixel- or point-cloud alignment.
Problem
Single-view object-level novel view synthesis with 3D Gaussian splatting; existing feed-forward methods tie each Gaussian to a pixel or point-cloud/triplane element, wasting Gaussians and hurting geometry and texture.
Approach
Treat each decoder query as one 3D Gaussian, refine Gaussians layer by layer with deformable cross-attention, and use projected 3D Gaussian centers as 2D reference points on image features, so the number of Gaussians is decoupled from image resolution.
Key results
- On Objaverse-trained, GSO-tested single-view NVS, achieves PSNR 22.36 vs 21.06 for Splatter Image (SSIM 0.884, LPIPS 0.105).
- On ShapeNet SRN, average PSNR 25.44 (cars 25.00, chairs 25.87), outperforming Hierarchical Splatter Image (25.43 chairs, 24.18 cars).
- 3D reconstruction takes 0.14 s forward pass on a single A100 with about 10,000 Gaussians; rendering at roughly 500 FPS.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use LeanGaussian instead of Splatter Image | single-view novel-view synthesis · GSO | PSNR: 21.06 -> 22.36 | Helped |
| Use LeanGaussian instead of Hierarchical Splatter Image | single-view novel-view synthesis · ShapeNet SRN Cars | PSNR: 24.18 -> 25.00 | Helped |
| Use LeanGaussian instead of Hierarchical Splatter Image | single-view novel-view synthesis · ShapeNet SRN Chairs | PSNR: 25.43 -> 25.87 | Helped |
| Use LeanGaussian instead of Splatter Image | single-view novel-view synthesis · GSO, far views | PSNR: 19.7071 -> 22.0127 | Helped |
| Add 3D reference points (ablation) | LeanGaussian · ShapeNet SRN Chairs | PSNR: 23.30 -> 23.45 | Helped |
| Add multi-layer refinement (ablation) | LeanGaussian · ShapeNet SRN Chairs | PSNR: 21.11 -> 23.45 | Helped |
| Add UNet features (ablation) | LeanGaussian · ShapeNet SRN Chairs | PSNR: 22.54 -> 23.45 | Helped |
| Add supervision at the first stage (ablation) | LeanGaussian · ShapeNet SRN Chairs | PSNR: 21.99 -> 23.45 | Helped |
| Initialize with feature-extractor Gaussians instead of random queries (ablation) | LeanGaussian · ShapeNet SRN Chairs | PSNR: 23.29 vs 23.45 | No clear effect |
Surprising findings
- Without the 3D reference point, PSNR drops only from 23.45 to 23.30 on chairs, a small effect in the ablation.
- Initializing the second stage from feature-extractor Gaussians rather than random queries yields nearly identical results (23.29 vs 23.45 PSNR).
Limitations
- Struggles to generate accurate textures in the background of the input view since the input image does not cover it.
- Producing clear renderings for self-occluded parts remains challenging.
Experimental setup
Datasets: ShapeNet SRN Objaverse LVIS Google Scanned Objects
Benchmarks: ShapeNet SRN Google Scanned Objects
Metrics: PSNR SSIM LPIPS inference time (s) FPS
Baselines: Splatter Image Triplane-Gaussian OpenLRM Hierarchical Splatter Image LGM PixelNeRF VisionNeRF NeRFDiff Gamba InstantMesh
Builds on: Deformable DETR Splatter Image 3D Gaussian splatting DFA3D
Closest papers by meaning
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS (NeurIPS 2024 · similarity 0.90)
- MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Masks (CVPR 2025 · similarity 0.89)
- CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images (CVPR 2025 · similarity 0.89)
- Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis (NeurIPS 2024 · similarity 0.89)
- VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction (CVPR 2024 · similarity 0.89)
- SplatFormer: Point Transformer for Robust 3D Gaussian Splatting (ICLR 2025 · similarity 0.88)
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